Forged Alliance Forever Forged Alliance Forever Forums 2016-01-14T13:30:57+02:00 /feed.php?f=3&t=11487 2016-01-14T13:30:57+02:00 2016-01-14T13:30:57+02:00 /viewtopic.php?t=11487&p=117726#p117726 <![CDATA[Re: Units(especially PDs) not firing]]>
Zock wrote:
Seen that often, usually giving manually attackorder on something fixes the pd and it will shoot all targets again normally after the targeted unit died/moves out of range.


yes its the same in my example, but such things can be gamedeciding, thats the problem

Statistics: Posted by Mephi — 14 Jan 2016, 13:30


]]>
2016-01-14T12:54:21+02:00 2016-01-14T12:54:21+02:00 /viewtopic.php?t=11487&p=117719#p117719 <![CDATA[Re: Units(especially PDs) not firing]]> Statistics: Posted by Zock — 14 Jan 2016, 12:54


]]>
2016-01-14T00:35:17+02:00 2016-01-14T00:35:17+02:00 /viewtopic.php?t=11487&p=117693#p117693 <![CDATA[Units(especially PDs) not firing]]>

row of pd at upper midriver by the fighting mega min: 29:15
Replay: http://content.faforever.com/faf/vault/ ... id=4308912

it happens from time to time sadly i cant find my other replay example anymore

Edit: well i forgot the replay ID :roll:

Statistics: Posted by Mephi — 14 Jan 2016, 00:35


]]>