Forged Alliance Forever Forged Alliance Forever Forums 2016-08-14T23:10:22+02:00 /feed.php?f=3&t=12902 2016-08-14T23:10:22+02:00 2016-08-14T23:10:22+02:00 /viewtopic.php?t=12902&p=132814#p132814 <![CDATA[Re: sACU restrictions trouble, FAF beta and FAF]]>
ExpendableClown wrote:
3) Restrictions on ACU's dont seem to work at all, except for teleporter.
4) When trying to restrict RAS on sACU's, while not restricting it on ACU's, lobby client checks both RAS'es , ACU and sACU. As mentioned above this not makes difference , restrictions not really work.

Can you provide us with logs or detailed instructions how to reproduce 3-4 issues?

Statistics: Posted by HUSSAR — 14 Aug 2016, 23:10


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2016-08-10T20:37:25+02:00 2016-08-10T20:37:25+02:00 /viewtopic.php?t=12902&p=132585#p132585 <![CDATA[Re: sACU restrictions trouble, FAF beta and FAF]]>

Statistics: Posted by IceDreamer — 10 Aug 2016, 20:37


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2016-08-10T11:25:27+02:00 2016-08-10T11:25:27+02:00 /viewtopic.php?t=12902&p=132559#p132559 <![CDATA[sACU restrictions trouble, FAF beta and FAF]]> [color=#008000]What seems to be goal[/color]: restrict massfab and sACU RAS to stop infinite ecopowercreep that ends in fields of t3 shields, t3 arty galore, lag and degenerates game into RAS clicker. Like Coockie Clicker , but with RAS and massfab and lag. Actual on Thermo and such maps. Yeah , lowborn classes gather there , i know.

What seems to be problem(s):
1) Restricted sACU's RAS removes templates for RAS presets from sACU factory , but after sACU built the RAS upgrade still can be ordered manually. Other sACU upgrades show same behavior , removing of sACU preset containing upgrade from factory, but allowing to build restricted upgrade manually.
2) Interestingly enough, restricting sACU without restricting sACU factory removes sACU from factory build list , but leaves sACU build presets (rambo sACU , engineer , shield etc). The presets work in this case , built sACU's can have all their upgrades built manually.
3) Restrictions on ACU's dont seem to work at all, except for teleporter.
4) When trying to restrict RAS on sACU's, while not restricting it on ACU's, lobby client checks both RAS'es , ACU and sACU. As mentioned above this not makes difference , restrictions not really work.

Workaround so far: Restricting sACU factories(quantum gateways) works as intended , massfab restrictions work too.But you cant have sACUs without RAS. Not seems _that_ much of a loss.

All in all not critical bug, IMO. Just place it somewhere closer to end of the queue, after bugs that prevent people from playing.

PS This new feature in FAF Beta that lets you see players rank right on minimap in lobby is really cool. And decreases stress on lobby host trying to figure out who is where and balance players before they start to leave and yell at host. Good work , thanks !
PPS I hope i posted it on correct forum, if it not tell me where such threads should go.

Statistics: Posted by ExpendableClown — 10 Aug 2016, 11:25


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