attempted to read memory at 0x48a4e8dc
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1039.07 /deviation 128.563 /country US /init init_faf.lua /numgames 13 /nobugreport /savereplay gpgnet://localhost/5119300/randyreed.SCFAreplay /gpgnet 127.0.0.1:64666
Callstack:
unavailable.
Last 100 lines of log...
warning: SND: XACT3DApply failed.
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warning: SND: XACT3DApply failed.
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warning: SND: XACT3DApply failed.
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warning: SND: XACT3DApply failed.
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warning: SND: XACT3DApply failed.
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warning: SND: XACT3DApply failed.
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debug: OpenMovie /movies/menu_background.sfd: 47987
debug: Preparing movie /movies/menu_background.sfd: 47987
debug: Preparing movie /movies/menu_background.sfd: 47987
debug: Preparing movie /movies/menu_background.sfd: 47987
debug: Preparing movie /movies/menu_background.sfd: 47987
debug: Preparing movie /movies/menu_background.sfd: 47987
debug: Preparing movie /movies/menu_background.sfd: 47987
info: called Set_graph...
debug: Loading module '\000/lua/ui/dialogs/dialog_txt.lua\000'
info: PAGE_GRAPH called
info: Number of data found:\00069
info: Number of data found:\00069
info: 15266
info: Value the highest:\00025000\000 final time saved:\000690\000 scale factor on y:\0000.019519999623299
info: Popup.OnClosed
info: Error popping escape handler, stack is empty
info: "stack traceback:\
info: ...rever\\gamedata\\lua.nx2\\lua\\ui\\dialogs\\eschandler.lua(48): in function `PopEscapeHandler'\
info: ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(80): in function `OnClosed'\
info: ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(63): in function `Close'\
info: ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(860): in function `OnClick'\
info: ...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua(85): in function <...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua:78>"
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 47987
info: ------- calculating the timing of the frame
info: Time to display 1 frame (calculate with 10 frames):\0000.016687011346221\000 t:\000887.41064453125\000 t1:\000887.57751464844
info: So refresh all the \00010.187419891357\000 pixels displayed (delta_refresh:)
info: ------- calculating the timing of the frame
info: Time to display 1 frame (calculate with 10 frames):\0000.016827393323183\000 t:\000887.41064453125\000 t1:\000887.57891845703
info: So refresh all the \00010.273122787476\000 pixels displayed (delta_refresh:)
info: syncing max ping markers: \00015
info: Number of data found:\00069
info: 15266
info: Value the highest:\00025000\000 final time saved:\000690\000 scale factor on y:\0000.019519999623299
info: -----------------------\000score
info: ------- calculating the timing of the frame
info: Time to display 1 frame (calculate with 10 frames):\0000.016735840588808\000 t:\000889.33764648438\000 t1:\000889.50500488281
info: So refresh all the \00010.21722984314\000 pixels displayed (delta_refresh:)
info: ------- calculating the timing of the frame
info: Time to display 1 frame (calculate with 10 frames):\0000.016870116814971\000 t:\000889.33764648438\000 t1:\000889.50634765625
info: So refresh all the \00010.299205780029\000 pixels displayed (delta_refresh:)
warning: Error running lua script: ...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): Game object has been destroyed
stack traceback:
[C]: in function `InternalCreateBitmap'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): in function `initfn'
...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246>
...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(1033): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:962>
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTRStatistics: Posted by randyreed — 04 Sep 2016, 06:34
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