Forged Alliance Forever Forged Alliance Forever Forums 2016-11-30T00:36:55+02:00 /feed.php?f=3&t=13249 2016-11-30T00:36:55+02:00 2016-11-30T00:36:55+02:00 /viewtopic.php?t=13249&p=139778#p139778 <![CDATA[Re: Lobby regression: % in option text]]>
havent seen duck since like ever tbh.

Statistics: Posted by Exotic_Retard — 30 Nov 2016, 00:36


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2016-11-30T00:13:10+02:00 2016-11-30T00:13:10+02:00 /viewtopic.php?t=13249&p=139771#p139771 <![CDATA[Re: Lobby regression: % in option text]]> Statistics: Posted by EntropyWins — 30 Nov 2016, 00:13


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2016-11-30T00:03:36+02:00 2016-11-30T00:03:36+02:00 /viewtopic.php?t=13249&p=139770#p139770 <![CDATA[Re: Lobby regression: % in option text]]>
6 months is totally legit for prs sometimes so eh.

pm people to merge it? dunno.

Statistics: Posted by Exotic_Retard — 30 Nov 2016, 00:03


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2016-11-29T23:54:27+02:00 2016-11-29T23:54:27+02:00 /viewtopic.php?t=13249&p=139767#p139767 <![CDATA[Re: Lobby regression: % in option text]]> https://github.com/FAForever/faf-phantomx/issues/12 and https://github.com/FAForever/faf-phantomx/pull/11, the situation is only getting worse :(

Statistics: Posted by EntropyWins — 29 Nov 2016, 23:54


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2016-10-29T01:44:27+02:00 2016-10-29T01:44:27+02:00 /viewtopic.php?t=13249&p=138005#p138005 <![CDATA[Re: Lobby regression: % in option text]]>
speed2 wrote:
Does this help you? https://github.com/FAForever/fa/blob/develop/README.md

Statistics: Posted by Exotic_Retard — 29 Oct 2016, 01:44


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2016-10-29T01:08:56+02:00 2016-10-29T01:08:56+02:00 /viewtopic.php?t=13249&p=138003#p138003 <![CDATA[Re: Lobby regression: % in option text]]> Statistics: Posted by EntropyWins — 29 Oct 2016, 01:08


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2016-10-12T16:58:26+02:00 2016-10-12T16:58:26+02:00 /viewtopic.php?t=13249&p=137102#p137102 <![CDATA[Re: Lobby regression: % in option text]]> Statistics: Posted by Vanguard — 12 Oct 2016, 16:58


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2016-10-07T20:36:44+02:00 2016-10-07T20:36:44+02:00 /viewtopic.php?t=13249&p=136837#p136837 <![CDATA[Re: Lobby regression: % in option text]]> https://github.com/FAForever/faf-phantomx/pull/10

Statistics: Posted by EntropyWins — 07 Oct 2016, 20:36


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2016-10-02T21:49:05+02:00 2016-10-02T21:49:05+02:00 /viewtopic.php?t=13249&p=136558#p136558 <![CDATA[Re: Lobby regression: % in option text]]>
Anyway, would be cool to not break major mods such as Phantom-X and then leave them be broken for months.

Statistics: Posted by EntropyWins — 02 Oct 2016, 21:49


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2016-10-02T20:52:36+02:00 2016-10-02T20:52:36+02:00 /viewtopic.php?t=13249&p=136553#p136553 <![CDATA[Re: Lobby regression: % in option text]]>
this regression could be because these fields did not contain that functionality in the past, however the specific patch im talking about is reasonable ancient so it might not be it.

this can be fixed by updating the maps/mods to have either proper % variables or putting \ infront of the % to make it work (or what you said)

Statistics: Posted by Exotic_Retard — 02 Oct 2016, 20:52


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2016-10-02T20:37:37+02:00 2016-10-02T20:37:37+02:00 /viewtopic.php?t=13249&p=136550#p136550 <![CDATA[Lobby regression: % in option text]]>
Observed with both Phantom-X (Phantom bonus multiplier) and Final Rush Pro4 4v4 (Auto Relciam) using Lobby version 3659. This is a regression introduced with one of the more recent updates to the lobby, or some other FAF infrastructure.

Example: Final Rush Pro4 4v4 has the following in its _options.lua file:

Code:
   {
      default = 0,
      label = "Auto Reclaim",
      tooltip = "Sets an Auto Reclaim level and turns wreckages off.",
      help = "AutoReclaim.",
      key = 'opt_AutoReclaim',
      pref = 'opt_AutoReclaim',
      values = {
         {text = "Disabled (Wreckages On)", help = "Off", key = 0, },
         {text = "Auto Reclaim 10%", help = "10%", key = 1, },
         {text = "Auto Reclaim 15%", help = "15%", key = 2, },
         {text = "Auto Reclaim 20%", help = "20%", key = 3, },
         {text = "Auto Reclaim 30%", help = "30%", key = 4, },
         {text = "Auto Reclaim 40%", help = "40%", key = 5, },
         {text = "Auto Reclaim 50%", help = "50%", key = 6, },
      },
   },


This does not show up in a working manner in the lobby. Changing it to the following makes it work:

Code:
   {
      default = 0,
      label = "Auto Reclaim",
      help = "AutoReclaim.",
      key = 'opt_AutoReclaim',
      pref = 'opt_AutoReclaim',
      values = {
         {text = "Disabled (Wreckages On)", help = "Off", key = 0, },
         {text = "Auto Reclaim 10 percent", help = "10 percent", key = 1, },
         {text = "Auto Reclaim 15 percent", help = "15 percent", key = 2, },
         {text = "Auto Reclaim 20 percent", help = "20 percent", key = 3, },
         {text = "Auto Reclaim 30 percent", help = "30 percent", key = 4, },
         {text = "Auto Reclaim 40 percent", help = "40 percent", key = 5, },
         {text = "Auto Reclaim 50 percent", help = "50 percent", key = 6, },
      },
   },

Statistics: Posted by EntropyWins — 02 Oct 2016, 20:37


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