Forged Alliance Forever Forged Alliance Forever Forums 2016-11-06T10:53:56+02:00 /feed.php?f=3&t=13370 2016-11-06T10:53:56+02:00 2016-11-06T10:53:56+02:00 /viewtopic.php?t=13370&p=138426#p138426 <![CDATA[Re: Ping Desync & visible for enemies]]> Statistics: Posted by PhilipJFry — 06 Nov 2016, 10:53


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2016-11-01T22:06:56+02:00 2016-11-01T22:06:56+02:00 /viewtopic.php?t=13370&p=138192#p138192 <![CDATA[Re: Ping Desync & visible for enemies]]> When 0 UI mods were on pings worked just fine. Same goes for having all my UI Mods on except for the EcoManager.
With the EcoManager on (for both of us) i was unable to see my pings/marks but could see JoonasTos stuff. Yet he couldn't see mine or his.
With the EcoManager on (for me but not JoonasTo) i was unable to see my pings/marks and JoonasTo could see his own.

Statistics: Posted by PhilipJFry — 01 Nov 2016, 22:06


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2016-11-01T20:59:07+02:00 2016-11-01T20:59:07+02:00 /viewtopic.php?t=13370&p=138189#p138189 <![CDATA[Re: Ping Desync & visible for enemies]]> Beta games get desynced when using marks/pings and they are visible to yourself as well as your enemy.
This is the case when i used the EcoManager, all my mods but the EM as well as no UI Mods at all.
System_Failure did not use any UI Mods in all 3 tests.
Spoiler: show
UI Mods that i use:
    Additional Camera Stuff v3.2
    Common Mod Tools v1
    EcoManager v7
    Hotkey Labels v1.5
    Notify v3.8
    Reveal Positions v1
    Selection Sort v0.2
    Supreme Score Board v1.3

Statistics: Posted by PhilipJFry — 01 Nov 2016, 20:59


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2016-10-28T18:07:26+02:00 2016-10-28T18:07:26+02:00 /viewtopic.php?t=13370&p=137986#p137986 <![CDATA[Re: Ping Desync & visible for enemies]]> Statistics: Posted by PhilipJFry — 28 Oct 2016, 18:07


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2016-10-28T17:44:34+02:00 2016-10-28T17:44:34+02:00 /viewtopic.php?t=13370&p=137985#p137985 <![CDATA[Re: Ping Desync & visible for enemies]]> Statistics: Posted by IceDreamer — 28 Oct 2016, 17:44


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2016-10-28T13:04:45+02:00 2016-10-28T13:04:45+02:00 /viewtopic.php?t=13370&p=137973#p137973 <![CDATA[Re: Ping Desync & visible for enemies]]> I'll just assume that everyone else in my testgame did the same.
Gonna test again with all ui mods disabled.

edit: Seems to work just fine with all mods disabled.

Statistics: Posted by PhilipJFry — 28 Oct 2016, 13:04


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2016-10-28T00:49:51+02:00 2016-10-28T00:49:51+02:00 /viewtopic.php?t=13370&p=137930#p137930 <![CDATA[Re: Ping Desync & visible for enemies]]> Statistics: Posted by Uveso — 28 Oct 2016, 00:49


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2016-10-28T00:33:40+02:00 2016-10-28T00:33:40+02:00 /viewtopic.php?t=13370&p=137929#p137929 <![CDATA[Re: Ping Desync & visible for enemies]]> Pings/Map Marker are visible to seemingly anyone. In the test i had Gieb, Mizer, Ban_ki_Moon and myself in the game.
Teams were Gieb+Ban_ki_Moon/Mizer+Myself.
Gieb only saw pings from Ban_ki_Moon but not his own.
Ban_Ki_Moon could see his own Pings.
Mizer saw Giebs stuff and mine but not his own.
I saw pings from Gieb and myself.
Pings/Marks did NOT desync the game however.

Statistics: Posted by PhilipJFry — 28 Oct 2016, 00:33


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2016-10-28T00:07:13+02:00 2016-10-28T00:07:13+02:00 /viewtopic.php?t=13370&p=137927#p137927 <![CDATA[Re: Ping Desync & visible for enemies]]> Statistics: Posted by Uveso — 28 Oct 2016, 00:07


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2016-10-27T22:46:47+02:00 2016-10-27T22:46:47+02:00 /viewtopic.php?t=13370&p=137921#p137921 <![CDATA[Re: Ping Desync & visible for enemies]]> As far as i'm aware we had the same problem when rolling out the 3660 patch.

Statistics: Posted by PhilipJFry — 27 Oct 2016, 22:46


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2016-10-27T20:08:33+02:00 2016-10-27T20:08:33+02:00 /viewtopic.php?t=13370&p=137910#p137910 <![CDATA[Re: Ping Desync & visible for enemies]]> Statistics: Posted by Uveso — 27 Oct 2016, 20:08


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2016-10-26T19:21:26+02:00 2016-10-26T19:21:26+02:00 /viewtopic.php?t=13370&p=137868#p137868 <![CDATA[Ping Desync & visible for enemies]]> Not sure if that is a known issue.

Statistics: Posted by PhilipJFry — 26 Oct 2016, 19:21


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