Forged Alliance Forever Forged Alliance Forever Forums 2018-03-11T02:28:07+02:00 /feed.php?f=3&t=13387 2016-11-04T17:13:30+02:00 2016-11-04T17:13:30+02:00 /viewtopic.php?t=13387&p=138309#p138309 <![CDATA[Re: Removing mass sports and hydros]]>
EntropyWins wrote:
KeyBlue wrote: [..]or ask CookieNoob, the creator of these maps [..]


Yeah I did, though only saw them add things, not remove what's already there.

nah you didn't ;)

if you only want a pointer how to do it: overwrite the CreateRessources() function and store all markers in a table. Then use the destroy() function to remove them again. Make sure you also destroy the mex on top. If you want an example how to find a mex on the mass spot look at the expansion part of the ultimate script, there is a function that counts mex in an area. To find the mex you are looking for, dont look at the entire map, but at the position where the marker is destroyed +-1 in x and z direction. Example for that is in the tree regrow part of the script.

btw this is not the correct place for a mapping question ;)

Statistics: Posted by CookieNoob — 04 Nov 2016, 17:13


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2016-11-01T22:48:21+02:00 2016-11-01T22:48:21+02:00 /viewtopic.php?t=13387&p=138195#p138195 <![CDATA[Re: Removing mass sports and hydros]]>
KeyBlue wrote:
Maybe look at some of the Ultimate maps. (or ask CookieNoob, the creator of these maps)
These decide at the start which mass points and hydro spots there need to be in the game.


Yeah I did, though only saw them add things, not remove what's already there.

speed2 wrote:
You can over ride the function for spawning resources. Both if it's for a mod or just a single map.


Any pointers on how to do that?

Statistics: Posted by EntropyWins — 01 Nov 2016, 22:48


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2016-10-30T20:22:43+02:00 2016-10-30T20:22:43+02:00 /viewtopic.php?t=13387&p=138089#p138089 <![CDATA[Re: Removing mass sports and hydros]]> These decide at the start which mass points and hydro spots there need to be in the game.

Statistics: Posted by KeyBlue — 30 Oct 2016, 20:22


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2016-10-30T18:10:26+02:00 2016-10-30T18:10:26+02:00 /viewtopic.php?t=13387&p=138083#p138083 <![CDATA[Re: Removing mass sports and hydros]]> Statistics: Posted by speed2 — 30 Oct 2016, 18:10


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2016-10-30T17:40:10+02:00 2016-10-30T17:40:10+02:00 /viewtopic.php?t=13387&p=138082#p138082 <![CDATA[Re: Removing mass sports and hydros]]> Statistics: Posted by EntropyWins — 30 Oct 2016, 17:40


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2016-10-30T15:42:39+02:00 2016-10-30T15:42:39+02:00 /viewtopic.php?t=13387&p=138079#p138079 <![CDATA[Re: Removing mass sports and hydros]]> Statistics: Posted by speed2 — 30 Oct 2016, 15:42


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2018-03-11T02:28:07+02:00 2016-10-30T15:17:41+02:00 /viewtopic.php?t=13387&p=138075#p138075 <![CDATA[Removing mass spots and hydros]]> Statistics: Posted by EntropyWins — 30 Oct 2016, 15:17


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