Forged Alliance Forever Forged Alliance Forever Forums 2016-11-20T01:46:04+02:00 /feed.php?f=3&t=13519 2016-11-20T01:46:04+02:00 2016-11-20T01:46:04+02:00 /viewtopic.php?t=13519&p=139385#p139385 <![CDATA[Re: This could be fixed ?]]> I specially want to know the motive that my ships mod dont do it more. :D

Im toying with ships movements and behavior,and Ive noted that ,in the FA the programmer is lazzyer than in Supcomm Vanilla,as show below.
MaxAcceleration = 3.3,
MaxBrake = 3.3,
MaxSpeed = 3.3,
MaxSpeedReverse = 3.3,
When this is fisically impossible for ships
.
Also turning coeficients are inverse from the real hydraulics !!!! So,I think that the FA programmer give a zhit to test anything like true ship movement.

4Th Dimension Mod improved a lot this.For example,in FA Gigantic battleships Y- AXIS sppining fast are very strange IMHO.

Statistics: Posted by vongratz — 20 Nov 2016, 01:46


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2016-11-19T16:21:29+02:00 2016-11-19T16:21:29+02:00 /viewtopic.php?t=13519&p=139367#p139367 <![CDATA[Re: This could be fixed ?]]> Statistics: Posted by JoonasTo — 19 Nov 2016, 16:21


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2016-11-19T12:02:19+02:00 2016-11-19T12:02:19+02:00 /viewtopic.php?t=13519&p=139353#p139353 <![CDATA[Re: This could be fixed ?]]> Statistics: Posted by PhilipJFry — 19 Nov 2016, 12:02


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2016-11-19T05:04:28+02:00 2016-11-19T05:04:28+02:00 /viewtopic.php?t=13519&p=139347#p139347 <![CDATA[This could be fixed ?]]>

Statistics: Posted by vongratz — 19 Nov 2016, 05:04


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