Forged Alliance Forever Forged Alliance Forever Forums 2017-01-26T01:27:14+02:00 /feed.php?f=3&t=13857 2017-01-26T01:27:14+02:00 2017-01-26T01:27:14+02:00 /viewtopic.php?t=13857&p=142572#p142572 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]> Statistics: Posted by IceDreamer — 26 Jan 2017, 01:27


]]>
2017-01-24T09:03:35+02:00 2017-01-24T09:03:35+02:00 /viewtopic.php?t=13857&p=142495#p142495 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]> Statistics: Posted by Viba — 24 Jan 2017, 09:03


]]>
2017-01-24T07:47:35+02:00 2017-01-24T07:47:35+02:00 /viewtopic.php?t=13857&p=142494#p142494 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]>
The game lobby on the host end says the other player lost connection. The player sees the "host has lost connection". Whenever an AI is added. Ugh. :) If I add AIs before he joins, he can't even see that I'm hosting a game.

Statistics: Posted by swaaye — 24 Jan 2017, 07:47


]]>
2017-01-23T01:21:52+02:00 2017-01-23T01:21:52+02:00 /viewtopic.php?t=13857&p=142447#p142447 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]>
Viba wrote:
This was supposedly fixed, I did the testing for this too and it worked fine then? When is the last time you tried?

I tried yesterday and it didn't work. I tried again today and now it seems to work. The thing I changed was that I didn't put a password on the lobby this time and just kept it friends only.

Statistics: Posted by drunkpig141 — 23 Jan 2017, 01:21


]]>
2017-01-22T08:49:06+02:00 2017-01-22T08:49:06+02:00 /viewtopic.php?t=13857&p=142409#p142409 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]> Statistics: Posted by Viba — 22 Jan 2017, 08:49


]]>
2017-01-22T07:14:59+02:00 2017-01-22T07:14:59+02:00 /viewtopic.php?t=13857&p=142406#p142406 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]> Statistics: Posted by drunkpig141 — 22 Jan 2017, 07:14


]]>
2017-01-20T23:22:59+02:00 2017-01-20T23:22:59+02:00 /viewtopic.php?t=13857&p=142358#p142358 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]>
Sanctusx2 wrote:
The workaround I've found is to skip the FAF client entirely: launch the game from c:/programdata/faforever/bin/forgedalliance.exe. Following that, start a game and share the ports/IP address with friends to have them join in. Ran perfectly.

Remember to change the port to something usable when hosting a game using this method.

Statistics: Posted by Procrastinator Hilol — 20 Jan 2017, 23:22


]]>
2017-01-19T19:14:21+02:00 2017-01-19T19:14:21+02:00 /viewtopic.php?t=13857&p=142311#p142311 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]> Statistics: Posted by MorganF — 19 Jan 2017, 19:14


]]>
2017-01-19T17:39:22+02:00 2017-01-19T17:39:22+02:00 /viewtopic.php?t=13857&p=142307#p142307 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]> Statistics: Posted by Levedis — 19 Jan 2017, 17:39


]]>
2017-01-19T17:32:18+02:00 2017-01-19T17:32:18+02:00 /viewtopic.php?t=13857&p=142306#p142306 <![CDATA[Re: LOBBY BUG, change teams in AI result in connection issue]]>
The workaround I've found is to skip the FAF client entirely: launch the game from c:/programdata/faforever/bin/forgedalliance.exe. Following that, start a game and share the ports/IP address with friends to have them join in. Ran perfectly.

Statistics: Posted by Sanctusx2 — 19 Jan 2017, 17:32


]]>
2017-01-19T05:50:08+02:00 2017-01-19T05:50:08+02:00 /viewtopic.php?t=13857&p=142301#p142301 <![CDATA[LOBBY BUG, change teams in AI result in connection issues]]> also, if you host a lobby, add an AI, and change the team number, the lobby disappears from the PLAY tab
I tested, and it was repetable

Statistics: Posted by edmundopt — 19 Jan 2017, 05:50


]]>