Forged Alliance Forever Forged Alliance Forever Forums 2017-03-21T23:08:08+02:00 /feed.php?f=3&t=14158 2017-03-21T23:08:08+02:00 2017-03-21T23:08:08+02:00 /viewtopic.php?t=14158&p=145712#p145712 <![CDATA[regular gamecrash]]> Is it a problem with my computer ?
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Last report below
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x03a50000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1382.13 /deviation 173.471 /country FR /init init_faf.lua /numgames 29 /nobugreport /savereplay gpgnet://localhost/5964383/Olfala.SCFAreplay /gpgnet 127.0.0.1:49911

Callstack:
Unknown symbol (address 0x0095854f)

Last 100 lines of log...

debug: Loading module '\000/units/xea0306/xea0306_script.lua\000'
info: ___SE___ sending in wave number 30 for player 2
info: ___SE___ sending in wave number 28 for player 3
info: ___SE___ sending in wave number 29 for player 4
warning: Failed to assaign unit uel0304 a slot in the formation GrowthFormation (units=20, formation slots=20)
warning: Failed to assaign unit uel0304 a slot in the formation GrowthFormation (units=20, formation slots=20)
warning: Failed to assaign unit uel0304 a slot in the formation GrowthFormation (units=20, formation slots=20)
warning: Failed to assaign unit uel0304 a slot in the formation GrowthFormation (units=20, formation slots=20)
warning: Failed to assaign unit uel0304 a slot in the formation GrowthFormation (units=20, formation slots=20)
warning: Failed to assaign unit uel0304 a slot in the formation GrowthFormation (units=20, formation slots=20)
debug: Loading module '\000/projectiles/cifartilleryproton01/cifartilleryproton01_script.lua\000'
debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Loading module '\000/projectiles/cdfheavydisintegratorpulselaser01/cdfheavydisintegratorpulselaser01_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000'
debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000'
warning: Connection dialogue opening due to disconnection by players:
info: dutchfortress
info: Sending game result: 4 defeat -10
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/fighter_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/land_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/ship_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/experimental_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/commander_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/factory_generic.dds
debug: Loading module '\000/lua/system/dkson.lua\000'
info: Sending stats: 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debug: Loading module '\000/projectiles/adfshielddisruptor01/adfshielddisruptor01_script.lua\000'
debug: Loading module '\000/projectiles/sifsuthanusartilleryshell01/sifsuthanusartilleryshell01_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
info: ___SE___ spawning base wave: 29
info: ___SE___ sending in wave number 30 for player 1
info: ___SE___ sending in wave number 30 for player 2
info: ___SE___ sending in wave number 29 for player 3
info: ___SE___ sending in wave number 29 for player 4
warning: Failed to assaign unit ual0304 a slot in the formation AttackFormation (units=30, formation slots=30)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=30, formation slots=30)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit ual0304 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xsl0304 a slot in the formation AttackFormation (units=24, formation slots=24)
debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000'
debug: Loading module '\000/projectiles/sdfsnipershot01/sdfsnipershot01_script.lua\000'
debug: Loading module '\000/projectiles/tifantimattershells02/tifantimattershells02_script.lua\000'
debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
info: ___SE___ spawning base wave: 30
info: ___SE___ sending in wave number 35 for player 1
info: ___SE___ sending in wave number 33 for player 2
info: ___SE___ sending in wave number 35 for player 3
info: ___SE___ sending in wave number 31 for player 4
debug: Loading module '\000/projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua\000'
info: ___SE___ gate killed, id=1 instigator army: 1/ARMY_1
debug: Loading module '\000/projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator03/cdflaserdisintegrator03_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc010/debrismisc010_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bea0402/bea0402_script.lua\000'
info: ___SE___ spawning base wave: 31
info: ___SE___ sending in wave number 32 for player 1
debug: Loading module '\000/units/xra0305/xra0305_script.lua\000'
debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
debug: Loading module '\000/units/xsa0304/xsa0304_script.lua\000'
debug: Loading module '\000/units/uea0303/uea0303_script.lua\000'
info: ___SE___ sending in wave number 35 for player 2
debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
info: ___SE___ sending in wave number 32 for player 3
debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000'
debug: Loading module '\000/units/ura0303/ura0303_script.lua\000'
info: ___SE___ sending in wave number 32 for player 4
debug: Loading module '\000/units/ura0304/ura0304_script.lua\000'
debug: Loading module '\000/projectiles/sdfaireaubolter02/sdfaireaubolter02_script.lua\000'
debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
debug: Loading module '\000/projectiles/sbozhanaseebomb01/sbozhanaseebomb01_script.lua\000'
debug: Loading module '\000/effects/entities/sbozhanaseebombeffect01/sbozhanaseebombeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000'
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>

Statistics: Posted by olfala — 21 Mar 2017, 23:08


]]>
2017-03-10T18:01:57+02:00 2017-03-10T18:01:57+02:00 /viewtopic.php?t=14158&p=144881#p144881 <![CDATA[Re: Not regular gamecrash]]> Game mode was: survival
Map: Survival horde
Ui mods:
>Advanced Strategic Icons
>Supreme Score Board (Improved Game Replay)
>notify last version
Gamemods:
>30% Particles V3.0 v3 (was played with this mod before like 5-7 games, and all was ok)

Statistics: Posted by KurtW — 10 Mar 2017, 18:01


]]>
2017-03-08T22:08:36+02:00 2017-03-08T22:08:36+02:00 /viewtopic.php?t=14158&p=144810#p144810 <![CDATA[Re: Not regular gamecrash]]>
speed2 wrote:
Even UI mods can crash the game

i was took crashes like that, then i had only the Advanced Strategic Icons mod.

Statistics: Posted by KurtW — 08 Mar 2017, 22:08


]]>
2017-03-08T22:06:41+02:00 2017-03-08T22:06:41+02:00 /viewtopic.php?t=14158&p=144809#p144809 <![CDATA[Re: Not regular gamecrash]]>
CookieNoob wrote:
Gorton wrote:If there are mods involved, try turning them off and see if the crashes stop.


These mods are UI mods...
Advanced Strategic Icons - replaces some dds files (no issues from here)
Supreme Score Board - only causes a few problems when using it in coop (and only when there is no acu)
notify last version - used by many many many players without problems

in short: I don't think its a problem due to these UI mods

Code:
warning: Error running DataReceived script in CScriptObject at 115b4c00: ...ce\gamedata\mohodata.scd\lua\system\localization.lua(129): bad argument #2 to `format' (string expected, got nil)
         stack traceback:
            [C]: in function `format'
            ...ce\gamedata\mohodata.scd\lua\system\localization.lua(129): in function `LOCF'
            ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(1581): in function `PrintSystemMessage'
            ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(3960): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:3828>

check the "language" part of your game.prefs file, does it exist?

this shouldn't cause a crash though...

Statistics: Posted by KurtW — 08 Mar 2017, 22:06


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2017-03-08T15:20:13+02:00 2017-03-08T15:20:13+02:00 /viewtopic.php?t=14158&p=144791#p144791 <![CDATA[Re: Not regular gamecrash]]> Statistics: Posted by speed2 — 08 Mar 2017, 15:20


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2017-03-08T14:56:51+02:00 2017-03-08T14:56:51+02:00 /viewtopic.php?t=14158&p=144790#p144790 <![CDATA[Re: Not regular gamecrash]]>
Gorton wrote:
If there are mods involved, try turning them off and see if the crashes stop.


These mods are UI mods...
Advanced Strategic Icons - replaces some dds files (no issues from here)
Supreme Score Board - only causes a few problems when using it in coop (and only when there is no acu)
notify last version - used by many many many players without problems

in short: I don't think its a problem due to these UI mods

Code:
warning: Error running DataReceived script in CScriptObject at 115b4c00: ...ce\gamedata\mohodata.scd\lua\system\localization.lua(129): bad argument #2 to `format' (string expected, got nil)
         stack traceback:
            [C]: in function `format'
            ...ce\gamedata\mohodata.scd\lua\system\localization.lua(129): in function `LOCF'
            ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(1581): in function `PrintSystemMessage'
            ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(3960): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:3828>

check the "language" part of your game.prefs file, does it exist?

this shouldn't cause a crash though...

Statistics: Posted by CookieNoob — 08 Mar 2017, 14:56


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2017-03-08T14:12:53+02:00 2017-03-08T14:12:53+02:00 /viewtopic.php?t=14158&p=144789#p144789 <![CDATA[Re: Not regular gamecrash]]>
If there are mods involved, try turning them off and see if the crashes stop.

Second, check this: viewtopic.php?f=3&t=13963#p144703

Statistics: Posted by Gorton — 08 Mar 2017, 14:12


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2017-03-08T10:35:28+02:00 2017-03-08T10:35:28+02:00 /viewtopic.php?t=14158&p=144786#p144786 <![CDATA[Re: Not regular gamecrash]]>
I passed your message along.

Please stay tuned, thanks.

Statistics: Posted by lextoc — 08 Mar 2017, 10:35


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2017-03-07T20:44:17+02:00 2017-03-07T20:44:17+02:00 /viewtopic.php?t=14158&p=144760#p144760 <![CDATA[Re: Not regular gamecrash]]> and how to fix this?

Statistics: Posted by KurtW — 07 Mar 2017, 20:44


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2017-03-06T16:17:58+02:00 2017-03-06T16:17:58+02:00 /viewtopic.php?t=14158&p=144699#p144699 <![CDATA[Not regular gamecrash]]>
I am using 3 mods:
>Advanced Strategic Icons
>Supreme Score Board (Improved Game Replay)
>notify last version

This gamecrashes are not regular, i am taking it like 1 of 10-15 games.

Statistics: Posted by KurtW — 06 Mar 2017, 16:17


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