http://content.dev.faforever.com/faf/xd ... nxt.xdelta
2017-03-15 19:15:46,763 INFO fa.updater Updater: Downloading http://content.dev.faforever.com/faf/xd ... nxt.xdelta
2017-03-15 19:15:47,305 INFO fa.updater Updater: Downloading http://content.dev.faforever.com/faf/xd ... nxt.xdelta
2017-03-15 19:15:47,813 ERROR __main__ Uncaught exception
Traceback (most recent call last):
File "src\fa\updater.py", line 660, in readDataFromServer
File "src\fa\updater.py", line 593, in handleAction
File "src\fa\updater.py", line 609, in applyPatch
File "C:\Miniconda\lib\shutil.py", line 119, in copy
File "C:\Miniconda\lib\shutil.py", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'
2017-03-15 19:16:14,595 ERROR __main__ Uncaught exception
Traceback (most recent call last):
File "src\games\hostgamewidget.py", line 118, in hosting
File "src\fa\check.py", line 121, in check
File "src\fa\updater.py", line 184, in run
File "src\fa\updater.py", line 456, in doUpdate
File "src\fa\updater.py", line 722, in failureDialog
Exception: Update started at 2017-03-15 19:15:41
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2017-03-15 19:15:42
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 453056145eb17db9adf48a25eb1a7fd6])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, cb9d3ef03be5800ce761c9e4914d9b86])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, ce96f20d4bf19d8a231e97ac86e674fa])
writeToServer(UPDATE, [gamedata, effects.nx2, ce6d16a8ebd7f058a27f5ab6c0787530])
writeToServer(UPDATE, [gamedata, modules.nx2, a38366bd1e20c21ea0a92f3c8fde5d97])
writeToServer(UPDATE, [gamedata, lua.nx2, d1e831aabf03ccde4db7b7469e77b171])
writeToServer(UPDATE, [gamedata, textures.nx2, 8a49234c20e35c4ffc5e29c4dc58514c])
writeToServer(UPDATE, [gamedata, etc.nx2, 6f720d8261abf03f6c77f1971e5be04f])
writeToServer(UPDATE, [gamedata, env.nx2, 32a50729cb5155ec679771f38a151d29])
writeToServer(UPDATE, [gamedata, meshes.nx2, 200972ee316ed09371dc9f357505bd66])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 417da47a179e3d796bdd50d57e72a1df])
writeToServer(UPDATE, [gamedata, projectiles.nx2, 28b6453e1e432985be201fd7bdde4250])
writeToServer(UPDATE, [gamedata, units.nx2, be25cf3e968cc614b5a7b32751a7822c])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(SEND_PATCH_URL) - 258 bytes
gamedata/effects.nx2 is patched.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [fafbeta])
handleAction(LIST_FILES_TO_UP) - 80 bytes
Files to update: [init_fafbeta.lua]
writeToServer(UPDATE, [bin, init_fafbeta.lua, 0e58a7ecf1609b6453d62ceeb44f89c9])
handleAction(UP_TO_DATE) - 60 bytes
file : init_fafbeta.lua
init_fafbeta.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [fafbetaGamedata])
handleAction(LIST_FILES_TO_UP) - 340 bytes
Files to update: [effects.nx4, env.nx4, loc.nx4, lua.nx4, meshes.nx4, modules.nx4, projectiles.nx4, schook.nx4, textures.nx4, units.nx4, etc.nx4]
writeToServer(UPDATE, [gamedata, effects.nx4, ce6d16a8ebd7f058a27f5ab6c0787530])
writeToServer(UPDATE, [gamedata, schook.nx4, ce96f20d4bf19d8a231e97ac86e674fa])
writeToServer(UPDATE, [gamedata, textures.nx4, 87e3ff26c66d3792c0b51b67c2c6487f])
writeToServer(UPDATE, [gamedata, modules.nx4, d39bb3e29bcc1fef41c0e47a705b6bb9])
writeToServer(UPDATE, [gamedata, lua.nx4, 2f4e4a48f3bead03d698484fac1ae412])
writeToServer(UPDATE, [gamedata, etc.nx4, 5d334af582b719f05c963635e1f524df])
writeToServer(UPDATE, [gamedata, meshes.nx4, 200972ee316ed09371dc9f357505bd66])
writeToServer(UPDATE, [gamedata, units.nx4, 762a91a9f1bdc06961ea9a388b0417ee])
writeToServer(UPDATE, [gamedata, projectiles.nx4, 0ba261e8f444dfe7f4e12e748e5f159c])
writeToServer(UPDATE, [gamedata, loc.nx4, e539fff338506a2dd60383814ba06ade])
writeToServer(UPDATE, [gamedata, env.nx4, 32a50729cb5155ec679771f38a151d29])
handleAction(SEND_PATCH_URL) - 258 bytes
gamedata/effects.nx4 is patched.
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx4
schook.nx4 is up to date.
handleAction(PATCH_NOT_FOUND) - 62 bytes
Error: Patch not found for textures.nx4.
writeToServer(REQUEST, [gamedata, textures.nx4])
handleAction(PATCH_NOT_FOUND) - 60 bytes
Error: Patch not found for modules.nx4.
writeToServer(REQUEST, [gamedata, modules.nx4])
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for lua.nx4.
writeToServer(REQUEST, [gamedata, lua.nx4])
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for etc.nx4.
writeToServer(REQUEST, [gamedata, etc.nx4])
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx4
meshes.nx4 is up to date.
handleAction(PATCH_NOT_FOUND) - 56 bytes
Error: Patch not found for units.nx4.
writeToServer(REQUEST, [gamedata, units.nx4])
handleAction(SEND_PATCH_URL) - 282 bytes
TIMEOUT: Connection timed out while waiting for data.
Disconnected from server at 2017-03-15 19:16:14Statistics: Posted by Cuddles — 15 Mar 2017, 19:20
]]>