When someone disconnects and the game is not synced at the time then the remaining simulations may not agree on which info is the correct one. Usually this leads to replays not being synced and in the worst case scenario the ongoing game session can desync as well.
Hopefully we will be able to reduce the amount of disconnects due to connectivity with the ICE adapter.Statistics: Posted by PhilipJFry — 25 Apr 2017, 10:55
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