Forged Alliance Forever Forged Alliance Forever Forums 2017-05-07T17:45:10+02:00 /feed.php?f=3&t=14313 2017-05-07T17:45:10+02:00 2017-05-07T17:45:10+02:00 /viewtopic.php?t=14313&p=148037#p148037 <![CDATA[Re: eternal downlords error 500]]> Statistics: Posted by Downlord — 07 May 2017, 17:45


]]>
2017-05-07T17:41:01+02:00 2017-05-07T17:41:01+02:00 /viewtopic.php?t=14313&p=148034#p148034 <![CDATA[Re: eternal downlords error 500]]>
Downlord wrote:
Hi, I'll try to have a look at this pretty soon. If not, please poke me again :)


911

Statistics: Posted by Masyaka — 07 May 2017, 17:41


]]>
2017-04-22T07:50:43+02:00 2017-04-22T07:50:43+02:00 /viewtopic.php?t=14313&p=147296#p147296 <![CDATA[Re: eternal downlords error 500]]>
Downlord wrote:
Hi, I'll try to have a look at this pretty soon. If not, please poke me again :)


When is this soon

Statistics: Posted by Masyaka — 22 Apr 2017, 07:50


]]>
2017-04-18T00:16:25+02:00 2017-04-18T00:16:25+02:00 /viewtopic.php?t=14313&p=147123#p147123 <![CDATA[Re: eternal downlords error 500]]>

Statistics: Posted by Downlord — 18 Apr 2017, 00:16


]]>
2017-04-15T13:07:59+02:00 2017-04-15T13:07:59+02:00 /viewtopic.php?t=14313&p=146949#p146949 <![CDATA[Re: eternal downlords error 500]]>
Downlord wrote:
Alright I had a chance to look at the server log, here's what it says:

Code:
lupa._lupa.LuaSyntaxError: error loading code: [string "<python>"]:2: unexpected symbol near '.'


This happens while it reads the scenario file. So it does look like there's an error in the scenario file.
Mind that GPG has its own LUA parser, so just because it worked in FA doesn't mean it's valid LUA; and the server uses a standard LUA parser.

For instance, GPG LUA allows # for comments, while standard LUA does not.



Gave file to 3 map makers

Nobody succeed in fixing.

Statistics: Posted by Masyaka — 15 Apr 2017, 13:07


]]>
2017-04-12T16:50:54+02:00 2017-04-12T16:50:54+02:00 /viewtopic.php?t=14313&p=146750#p146750 <![CDATA[Re: eternal downlords error 500]]>
speed2 wrote:
Post the file here

ufile.io/2c3221

Statistics: Posted by Masyaka — 12 Apr 2017, 16:50


]]>
2017-04-11T17:16:30+02:00 2017-04-11T17:16:30+02:00 /viewtopic.php?t=14313&p=146701#p146701 <![CDATA[Re: eternal downlords error 500]]> Statistics: Posted by speed2 — 11 Apr 2017, 17:16


]]>
2017-04-11T17:03:17+02:00 2017-04-11T17:03:17+02:00 /viewtopic.php?t=14313&p=146699#p146699 <![CDATA[Re: eternal downlords error 500]]>
Downlord wrote:
Alright I had a chance to look at the server log, here's what it says:

Code:
lupa._lupa.LuaSyntaxError: error loading code: [string "<python>"]:2: unexpected symbol near '.'


This happens while it reads the scenario file. So it does look like there's an error in the scenario file.
Mind that GPG has its own LUA parser, so just because it worked in FA doesn't mean it's valid LUA; and the server uses a standard LUA parser.

For instance, GPG LUA allows # for comments, while standard LUA does not.


Where i can find the error. I dont see any errors. It reads the scenario file, but displays msg when uploaded. Can you give me an example of "valid" lua file? I have already uploaded 3 maps without this thing, but then all other maps gone displaying this.

Statistics: Posted by Masyaka — 11 Apr 2017, 17:03


]]>
2017-04-10T19:09:44+02:00 2017-04-10T19:09:44+02:00 /viewtopic.php?t=14313&p=146657#p146657 <![CDATA[Re: eternal downlords error 500]]>
Code:
lupa._lupa.LuaSyntaxError: error loading code: [string "<python>"]:2: unexpected symbol near '.'


This happens while it reads the scenario file. So it does look like there's an error in the scenario file.
Mind that GPG has its own LUA parser, so just because it worked in FA doesn't mean it's valid LUA; and the server uses a standard LUA parser.

For instance, GPG LUA allows # for comments, while standard LUA does not.

Statistics: Posted by Downlord — 10 Apr 2017, 19:09


]]>
2017-04-09T11:08:13+02:00 2017-04-09T11:08:13+02:00 /viewtopic.php?t=14313&p=146631#p146631 <![CDATA[Re: eternal downlords error 500]]>
Downlord wrote:
Hi, I'll have a look tomorrow. Meanwhile make sure your scenario lua file contains no errors.


It happened to 2 working maps, tested in both sc and fa
cant upload them

Statistics: Posted by Masyaka — 09 Apr 2017, 11:08


]]>
2017-04-09T09:28:46+02:00 2017-04-09T09:28:46+02:00 /viewtopic.php?t=14313&p=146630#p146630 <![CDATA[Re: eternal downlords error 500]]> Statistics: Posted by Downlord — 09 Apr 2017, 09:28


]]>
2017-04-08T06:02:00+02:00 2017-04-08T06:02:00+02:00 /viewtopic.php?t=14313&p=146577#p146577 <![CDATA[Re: eternal downlords error 500]]> Statistics: Posted by Masyaka — 08 Apr 2017, 06:02


]]>
2017-04-01T18:14:09+02:00 2017-04-01T18:14:09+02:00 /viewtopic.php?t=14313&p=146242#p146242 <![CDATA[eternal downlords error 500]]> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<title>500 Internal Server Error</title>
<h1>Internal Server Error</h1>
<p>The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.</p>

at com.faforever.client.api.FafApiAccessorImpl.postMultipart(FafApiAccessorImpl.java:298)
at com.faforever.client.api.FafApiAccessorImpl.uploadMap(FafApiAccessorImpl.java:266)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.springframework.aop.support.AopUtils.invokeJoinpointUsingReflection(AopUtils.java:302)
at org.springframework.aop.framework.JdkDynamicAopProxy.invoke(JdkDynamicAopProxy.java:201)
at com.sun.proxy.$Proxy35.uploadMap(Unknown Source)
at com.faforever.client.map.MapUploadTask.call(MapUploadTask.java:80)
at com.faforever.client.map.MapUploadTask.call(MapUploadTask.java:27)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)



Cant upload my lovely 16-players maps

Statistics: Posted by Masyaka — 01 Apr 2017, 18:14


]]>