Forged Alliance Forever Forged Alliance Forever Forums 2017-04-28T07:35:43+02:00 /feed.php?f=3&t=14422 2017-04-28T07:35:43+02:00 2017-04-28T07:35:43+02:00 /viewtopic.php?t=14422&p=147514#p147514 <![CDATA[Re: some crash...]]> Statistics: Posted by RocketRooster — 28 Apr 2017, 07:35


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2017-04-28T04:32:54+02:00 2017-04-28T04:32:54+02:00 /viewtopic.php?t=14422&p=147509#p147509 <![CDATA[Re: some crash...]]>
RocketRooster wrote:
ETA: 0x005f39f7 isn't the error code, the error code is 0x05 (access violation).


Yes, the error code is 05. And yes, 005f39f7 is the memory address where the error occours:

Image

The same error occours always on the same memory address. So we can trace a bug with it.

And lua can trigger those errors. just look here:

https://github.com/FAForever/fa/pull/1375

Statistics: Posted by Uveso — 28 Apr 2017, 04:32


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2017-04-28T00:07:48+02:00 2017-04-28T00:07:48+02:00 /viewtopic.php?t=14422&p=147499#p147499 <![CDATA[Re: some crash...]]>
ETA: 0x005f39f7 isn't the error code, the error code is 0x05 (access violation).

There is a pointer sitting at heap offset 0x005f39f7 which points to null (ie the contents of that memory location is all zeros. The program reads the pointer, requests data from where it points to (nowhere) and boom.

It could be anything. Since lua doesn't use pointers as part of the language specification, it is not due to faulty logic in one of the game's lua files. The error is baked into the exe somewhere; there could be a bug in the lua garbage collector, or anywhere else for that matter... Fock knows.

If it's the garbage collector (and this is just a stab in the dark), maybe reducing or increasing the number of forced GCs might help.

I've never had this problem myself, it might be worthwhile to find out more background info- ie what chipset/cpu/gpu/os etc they're running.

Statistics: Posted by RocketRooster — 28 Apr 2017, 00:07


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2017-04-27T23:54:39+02:00 2017-04-27T23:54:39+02:00 /viewtopic.php?t=14422&p=147498#p147498 <![CDATA[Re: some crash...]]>
Game Log:
Spoiler: show
info: { x0=256, x1=356, y0=0, y1=256 }
info: }
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
debug: Loading module '\000/lua/spreadattack.lua\000'
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/crosshair02d_albedo.dds" -- trying fallback.
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/crosshair02d_albedo.dds" -- trying fallback.
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/lua/seraphimunits.lua\000'
debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000'
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/crosshair02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/flag02d_albedo.dds" -- trying fallback.
info: Can't find texture "/meshes/game/crosshair02d_albedo.dds" -- trying fallback.
debug: Loading module '\000/lua/formations.lua\000'
info: Can't find texture "/meshes/game/Move_albedo.dds" -- trying fallback.

Statistics: Posted by Fyren — 27 Apr 2017, 23:54


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2017-04-25T20:46:07+02:00 2017-04-25T20:46:07+02:00 /viewtopic.php?t=14422&p=147424#p147424 <![CDATA[Re: some crash...]]>
we know this bug, but we can't trace it.
This is all we have about this error at the moment:

Code:
In summary:
If this error occurs in multiplayer all players crash simultaneously with the same error (0x005f39f7)
Also happens in single player vs AI
No warnings, game just crashes. One player said he was "issuing orders" before the game crashed.
Only a few replies after first Post. Mostly the error don't returned.

No idea so far, what could cause this.

https://github.com/FAForever/fa/issues/1574

if you can reproduce this error or give us any additional information please do so.

Statistics: Posted by Uveso — 25 Apr 2017, 20:46


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2017-04-25T19:06:29+02:00 2017-04-25T19:06:29+02:00 /viewtopic.php?t=14422&p=147418#p147418 <![CDATA[Re: some crash...]]>
you may close this as you want.

Statistics: Posted by C-Star — 25 Apr 2017, 19:06


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2017-04-24T22:35:47+02:00 2017-04-24T22:35:47+02:00 /viewtopic.php?t=14422&p=147401#p147401 <![CDATA[Re: some crash...]]> instructions are in the red text

Statistics: Posted by PhilipJFry — 24 Apr 2017, 22:35


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2017-04-24T19:43:08+02:00 2017-04-24T19:43:08+02:00 /viewtopic.php?t=14422&p=147392#p147392 <![CDATA[some crash...]]>

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f39f7
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1551.46 /deviation 91.5485 /country DE /init init_faf.lua /numgames 995 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6113956/C-Star.SCFAreplay /gpgnet 127.0.0.1:61891

Callstack:
Unknown symbol (address 0x005f39f7)
Unknown symbol (address 0x22325efb)
Unknown symbol (address 0x005f34bb)
Unknown symbol (address 0x005f34bb)
Unknown symbol (address 0x001817e3)

Last 100 lines of log...

debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/lua/seraphimunits.lua\000'
debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000'
debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000'
debug: Loading module '\000/units/urb0101/urb0101_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/units/ura0001/ura0001_script.lua\000'
debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/uab0101/uab0101_script.lua\000'
debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000'
debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000'
debug: Loading module '\000/units/url0105/url0105_script.lua\000'
debug: Loading module '\000/units/urb1103/urb1103_script.lua\000'
debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/units/uab1103/uab1103_script.lua\000'
debug: Loading module '\000/units/ual0105/ual0105_script.lua\000'
debug: Loading module '\000/units/uab1101/uab1101_script.lua\000'
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
debug: Loading module '\000/units/xsb1102/xsb1102_script.lua\000'
debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
debug: Loading module '\000/units/uab1102/uab1102_script.lua\000'
debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000'
debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
debug: Loading module '\000/units/uea0107/uea0107_script.lua\000'
debug: Loading module '\000/units/urb1202/urb1202_script.lua\000'
debug: Loading module '\000/units/urb0102/urb0102_script.lua\000'
debug: Loading module '\000/units/uab0102/uab0102_script.lua\000'
debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000'
debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000'
debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000'
debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000'
debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000'
debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/units/xsb2104/xsb2104_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000'
debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000'
debug: Loading module '\000/lua/aeonprojectiles.lua\000'
debug: Loading module '\000/units/xsb2101/xsb2101_script.lua\000'
debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000'
debug: Loading module '\000/units/xsb1106/xsb1106_script.lua\000'
debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/units/xsb5101/xsb5101_script.lua\000'
debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000'
debug: Loading module '\000/projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua\000'
debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000'
debug: Loading module '\000/units/urb0103/urb0103_script.lua\000'
debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'

Statistics: Posted by C-Star — 24 Apr 2017, 19:43


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