Statistics: Posted by Uveso — 29 May 2017, 15:52
Statistics: Posted by Uveso — 29 May 2017, 13:20
Statistics: Posted by CookieNoob — 29 May 2017, 12:42
['AirPN01'] = {
['hint'] = BOOLEAN( true ),
['graph'] = STRING( 'DefaultAir' ),
['adjacentTo'] = STRING( 'AirPN00 AirPN02 AirPN18 AirPN11 AirPN12' ),
['color'] = STRING( 'ffffffff' ),
['type'] = STRING( 'Air Path Node' ),
['prop'] = STRING( '/env/common/props/markers/M_Path_prop.bp' ),
['orientation'] = VECTOR3( 0, 0.000602126, 0 ),
['position'] = VECTOR3( 366.557, 18.6719, 863.39 ),
},
['AirPN01'] = {
['hint'] = BOOLEAN( true ),
['color'] = STRING( 'FF808000' ),
['type'] = STRING( 'Air Path Node' ),
['prop'] = STRING( '/env/common/props/markers/M_Path_prop.bp' ),
['orientation'] = VECTOR3( 0, -0, 0 ),
['position'] = VECTOR3( 366.5, 18.6719, 863.5 ),
},
['graph'] = STRING( 'DefaultAir' ),
['adjacentTo'] = STRING( 'AirPN00 AirPN02 AirPN18 AirPN11 AirPN12' ),
ScenarioInfo.PathGraphs[gk][marker.graph] = ScenarioInfo.PathGraphs[gk][marker.graph] or {}
Statistics: Posted by Uveso — 29 May 2017, 12:34
WARNING: Error running lua script: ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1360): table index is nil
stack traceback:
...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1360): in function `GetPathGraphs'
...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1388): in function `GetClosestPathNodeInRadiusByLayer'
...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1300): in function `PlatoonGenerateSafePathTo'
...amedata\lua.nx2\lua\editor\sorianbuildconditions.lua(86): in function `IsIslandMap'
...ua.nx2\lua\ai\aibasetemplates\sorianmainbalanced.lua(237): in function `FirstBaseFunction'
...amedata\lua.nx2\lua\ai\aiarchetype-managerloader.lua(24): in function `GetHighestBuilder'
...amedata\lua.nx2\lua\ai\aiarchetype-managerloader.lua(92): in function `SetupMainBase'
...amedata\lua.nx2\lua\ai\aiarchetype-managerloader.lua(65): in function `ExecutePlan'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(795): in function `ExecutePlan'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(766): in function `EvaluateAIPlanList'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(741): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:732>
WARNING: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(3941): *TRIGGER ERROR: Must use unique names for new triggers- Supplied name: SkirmishUnderEnergyThresholdSorian
stack traceback:
[C]: in function `error'
...\faforever\gamedata\lua.nx2\lua\scenariotriggers.lua(234): in function `CreateArmyStatTrigger'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(3941): in function `SetupUnderEnergyStatTriggerSorian'
...amedata\lua.nx2\lua\ai\aiarchetype-managerloader.lua(58): in function `ExecutePlan'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(795): in function `ExecutePlan'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(777): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:772>
INFO: playable area coordinates are { 0, 0, 1024, 1024 }
Statistics: Posted by PhilipJFry — 27 May 2017, 11:14