Forged Alliance Forever Forged Alliance Forever Forums 2017-08-22T00:59:40+02:00 /feed.php?f=3&t=15008 2017-08-22T00:59:40+02:00 2017-08-22T00:59:40+02:00 /viewtopic.php?t=15008&p=153379#p153379 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined ]]>
Side note, is there a guide to setting up the DevEnv for the most recent versions of FAF / Lobby / Client? The guide in the wiki is for Py2 and it's my understanding that (for the client at least) the projects have moved to Py3. I tried for a while to get the env set up, but some referenced methods were missing. I am new to Python... C-based languages, SQL, and asp.net are my specialties. and Visual Studio is stupid easy.

Statistics: Posted by ThatsSoJewish — 22 Aug 2017, 00:59


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2017-08-21T10:59:47+02:00 2017-08-21T10:59:47+02:00 /viewtopic.php?t=15008&p=153358#p153358 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined]]> Statistics: Posted by PhilipJFry — 21 Aug 2017, 10:59


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2017-08-21T06:53:25+02:00 2017-08-21T06:53:25+02:00 /viewtopic.php?t=15008&p=153353#p153353 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined]]>
Before Change:

name = "EcoManager"
uid = "ecbf6277-24e3-597a-b968-EcoManager-v11"
version = 11
copyright = "Crotalus"
description = "EcoManager, helps with micromanaging the economy, 3686 compatible"
author = "Crotalus"
url = ""
selectable = true
enabled = true
exclusive = false
ui_only = true
conflicts = {
"ecbf6277-24e3-437a-b968-EcoManager-v10",
"ecbf6277-24e3-437a-b968-EcoManager-v9",
"ecbf6277-24e3-437a-b968-EcoManager-v8",
"ecbf6277-24e3-437a-b968-EcoManager-v7",
"ecbf6277-24e3-437a-b968-EcoManager-v6",
"ecbf6277-24e3-437a-b968-EcoManager-v5",
"ecbf6277-24e3-437a-b968-EcoManager-v4",
"ecbf6277-24e3-437a-b968-75e7e7c67db9",
"21188cdf-ec69-43bd-b756-6140a84c0197",
"5c1ac506-03d3-4734-b6c1-0746592849c3",
"5f56b6fd-de36-44f1-ba2b-e7d012025f2a"
}
requires = {"zcbf6277-24e3-437a-b968-Common-v1"}
before = {"zcbf6277-24e3-437a-b968-Common-v1"}
after = {}

After Change:

name = "EcoManager"
uid = "ecbf6277-24e3-597a-b968-EcoManager-v11"
version = 11
copyright = "Crotalus"
description = "EcoManager, helps with micromanaging the economy, 3686 compatible"
author = "Crotalus"
url = ""
selectable = true
enabled = true
exclusive = false
ui_only = true
conflicts = {
"ecbf6277-24e3-437a-b968-EcoManager-v10",
"ecbf6277-24e3-437a-b968-EcoManager-v9",
"ecbf6277-24e3-437a-b968-EcoManager-v8",
"ecbf6277-24e3-437a-b968-EcoManager-v7",
"ecbf6277-24e3-437a-b968-EcoManager-v6",
"ecbf6277-24e3-437a-b968-EcoManager-v5",
"ecbf6277-24e3-437a-b968-EcoManager-v4",
"ecbf6277-24e3-437a-b968-75e7e7c67db9",
"21188cdf-ec69-43bd-b756-6140a84c0197",
"5c1ac506-03d3-4734-b6c1-0746592849c3",
"5f56b6fd-de36-44f1-ba2b-e7d012025f2a"
}
requires = {}
before = {"zcbf6277-24e3-437a-b968-Common-v1"}
after = {}


The line that says "Requires" is the only one that needs to change. I've only had partial success with this method. I am able to use UI Party and a script to get fake full screen, but ECOManager is still broken. While it does now allow me to select EcoManager, only certain parts of it work and only occasionally. The queuing of multiple MEXs to upgrade doesn't work, but when lvl2 if I tell a engi to assist a MEX it will ring it with mass storage.

Statistics: Posted by ThatsSoJewish — 21 Aug 2017, 06:53


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2017-08-20T13:27:27+02:00 2017-08-20T13:27:27+02:00 /viewtopic.php?t=15008&p=153318#p153318 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined ]]>
faf mods.png
When I host my own game everything seems fine:

faf mods 2.png
Can you give an example of what the mod_info.lua files look like before and after your supposed change? I'm not sure what I should delete exactly.

Statistics: Posted by watermelon — 20 Aug 2017, 13:27


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2017-08-18T08:59:07+02:00 2017-08-18T08:59:07+02:00 /viewtopic.php?t=15008&p=153225#p153225 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined ]]> Statistics: Posted by R_Charger — 18 Aug 2017, 08:59


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2017-08-18T05:27:52+02:00 2017-08-18T05:27:52+02:00 /viewtopic.php?t=15008&p=153224#p153224 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined ]]> Statistics: Posted by ThatsSoJewish — 18 Aug 2017, 05:27


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2017-08-17T14:01:03+02:00 2017-08-17T14:01:03+02:00 /viewtopic.php?t=15008&p=153211#p153211 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined ]]>

info: ModsManager is missing dependency for UI mod - UI Party ---- (v13.0)
info: ModsManager is missing dependency for UI mod - EcoManager ---- (v11.0)

Seems like you're missing dependencies but I can't tell which ones...

Statistics: Posted by watermelon — 17 Aug 2017, 14:01


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2017-08-17T09:55:12+02:00 2017-08-17T09:55:12+02:00 /viewtopic.php?t=15008&p=153208#p153208 <![CDATA[Re: Issue with Mods Dependent on Common Mod Tools in Joined]]> Statistics: Posted by ThatsSoJewish — 17 Aug 2017, 09:55


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2017-08-17T07:36:49+02:00 2017-08-17T07:36:49+02:00 /viewtopic.php?t=15008&p=153203#p153203 <![CDATA[Issue with Mods Dependent on Common Mod Tools in Joined Game]]>
As the title states, I am unable to load mods dependent on 'Common Mod Tools,' but specifically when someone else is hosting the game. If you see the attached screen shots, I am able to enable these mods when I am the host. I have fully uninstalled/installed the game, client, supporting files, etc. Would someone please point me in the right direction?

Thanks,
TSJ

Statistics: Posted by ThatsSoJewish — 17 Aug 2017, 07:36


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