Forged Alliance Forever Forged Alliance Forever Forums 2017-11-03T05:11:21+02:00 /feed.php?f=3&t=15369 2017-11-03T05:11:21+02:00 2017-11-03T05:11:21+02:00 /viewtopic.php?t=15369&p=155903#p155903 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]>
Then test mod after mod to see what mod is causing the desync.

We can't help more, because we don't see "why" the game desyncs.
Desync occurs if one or more player has different game or modfiles.
Maybe a older mod version, or a mod is modified only by one person.

Statistics: Posted by Uveso — 03 Nov 2017, 05:11


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2017-11-03T00:07:32+02:00 2017-11-03T00:07:32+02:00 /viewtopic.php?t=15369&p=155891#p155891 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]> Statistics: Posted by Lieutenant Lich — 03 Nov 2017, 00:07


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2017-11-02T23:56:04+02:00 2017-11-02T23:56:04+02:00 /viewtopic.php?t=15369&p=155888#p155888 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]>
3 players in game:
ErichvonManstein
whole_nutmeg
Terminal

Desync:
warning: Checksum for beat 17650 mismatched: d0cb1f8d6f258fd785f48eb80bca7877 (sim) != 8e4aadfdaff35a19315e1992a4bb0a4a (Terminal).

Only player (sim) "Erich von Manstein" and "Terminal" desynced.
That means, "Erich von Manstein" and "whole_nutmeg" are still sync.

I suggest to search the game/modfiles from "Terminal" first.

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Log from ComicSansMS:

3 players in game:
ComicSansMS
Holtarg
tatsu

Desync:
warning: Checksum for beat 24850 mismatched: 8c4cf934759aa5f94c88e2f37aa7e8cd (sim) != ebf8cdf6519b60e39ddd78f30864fc76 (Holtarg).
warning: Checksum for beat 24850 mismatched: 8c4cf934759aa5f94c88e2f37aa7e8cd (sim) != ebf8cdf6519b60e39ddd78f30864fc76 (tatsu).

In this case, player (sim) "ComicSansMS" has a different Checksum then "Holtarg" and "tatsu".
"Holtarg" and "tatsu" are still sync (same Checksum).

My suggest; check "ComicSansMS" game/modfiles first.

Statistics: Posted by Uveso — 02 Nov 2017, 23:56


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2017-11-02T22:17:23+02:00 2017-11-02T22:17:23+02:00 /viewtopic.php?t=15369&p=155879#p155879 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]> Statistics: Posted by Lieutenant Lich — 02 Nov 2017, 22:17


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2017-10-31T10:40:31+02:00 2017-10-31T10:40:31+02:00 /viewtopic.php?t=15369&p=155769#p155769 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]>
Erich von Manstein wrote:
Same situation, desync when running with my mod although all players had it and we could build the edited units (Titan, HQs, Billy nuke) without any trouble.


please post logs instead of just saying "me too"

@tatsu the replay id from your post is a different than the one from the OP

Statistics: Posted by PhilipJFry — 31 Oct 2017, 10:40


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2017-11-02T22:16:43+02:00 2017-10-31T04:24:53+02:00 /viewtopic.php?t=15369&p=155763#p155763 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]> Statistics: Posted by Lieutenant Lich — 31 Oct 2017, 04:24


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2017-10-29T19:14:50+02:00 2017-10-29T19:14:50+02:00 /viewtopic.php?t=15369&p=155726#p155726 <![CDATA[Re: Desync from Coop FA Campaign Black Day]]> Statistics: Posted by tatsu — 29 Oct 2017, 19:14


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2017-10-29T19:13:26+02:00 2017-10-29T19:13:26+02:00 /viewtopic.php?t=15369&p=155725#p155725 <![CDATA[Desync from Coop FA Campaign Black Day]]>
I was playing coop in the black day mission.
I was desync 3x at the same point of the game.
It was at the second map revelation.

The two other players werent desync, and they could finish the game without me.

here is my logs in attachments, and my last replay.

I had no UI mods activated during this games.

have a nice day

PS: Please add the Comic Sans MS font :)

Statistics: Posted by ComicSansMS — 29 Oct 2017, 19:13


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