Forged Alliance Forever Forged Alliance Forever Forums 2017-12-03T06:12:00+02:00 /feed.php?f=3&t=15536 2017-12-03T06:12:00+02:00 2017-12-03T06:12:00+02:00 /viewtopic.php?t=15536&p=157407#p157407 <![CDATA[Re: Mods displaying, but not working]]>
Ended up just jamming my Aeon ACU under a shield generator and spawning in a Seraphim ACU with the cheat menu. FA Campaign with the FAF changes is excellent.

Distratis.

Statistics: Posted by Distratis — 03 Dec 2017, 06:12


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2017-12-01T18:26:49+02:00 2017-12-01T18:26:49+02:00 /viewtopic.php?t=15536&p=157347#p157347 <![CDATA[Re: Mods displaying, but not working]]> i don't see any mod for changing the unit cap in your game log

the mod enabler is only needed if you play 3603 (steam FA) or an older version of the game

the large amount of files needed to start the coop via faf for the first time is cause the vanilla voice videos are fairly big

Unit cap mods work just fine in the campaign
Spoiler: show
ForgedAlliance_2017-12-01_17-32-25.jpg
i used Unit cap x4 v1 in that test game

Statistics: Posted by PhilipJFry — 01 Dec 2017, 18:26


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2017-12-01T14:49:17+02:00 2017-12-01T14:49:17+02:00 /viewtopic.php?t=15536&p=157327#p157327 <![CDATA[Mods displaying, but not working]]>
Logs:
Forever.log pastebin L47nnRBn
Game.log pastebin 2WLFDanP


These are singleplayer issues - all I want to do is play the campaign a certain way (with a Seraphim ACU, and with a very high unit cap).

For this I've downloaded Unit Cap x4, "Seraphim ACU from Aeon Campaign 1", when that failed "Seraphim ACU Campaign by Arklon, uploaded for personal [...]" and when that failed "Seraphim ACU Campaign v1" from the mod vault.

I've launched FAF offline as per what the wiki says by creating a shortcut to the exe in C:\ProgramData\FAForever\bin\ForgedAlliance.exe. Even after going into Extras>Mod Manager and enabling the mods, the "Campaign" box does not display as "Modded Campaign" like vanilla - I'm not sure if it's supposed to. I load up the first mission regardless, picking Aeon and an Aeon ACU walks out instead of a Seraphim one. I build two power plants which count as 2 units instead of 0.5. I have disabled these mods and tried to use the "vanilla" ones like 2x resources and they too are non-functional in campaign. I have tried all factions too and noine of the ACU's get replaced, and none of the mods work. A perplexing issue I will add here: with or without mods, my ACU does not spawn in mission 2. If it persists I might have to make a separate post with the logs from that.

I have tried adding in the TF_CampaignModEnabler_FA.scd to the gamedata in both the vanilla gamedata folder and the FAForever one and it does not make a difference.

I have also tried simply doing the campaign by myself in the Co-op missions sections of the FAF client. After downloading a perplexing amount of files I get the Hosting Game window and can click on the mods to enable underneath. However once I actually start the mission none of them work: two power plants still count as two units and I have an Aeon ACU.

I have tried running as administrator both the FAF client and the FA exe in the FAF folder.I could play the FA vanilla campaign with these mods with only one issue: the ACU was invisible (But it was seraphim at least!)

I apologise if an issue and solution to this sort of thing has already been raised. When I searched the forum I couldn't find anything particularly on point, and "Mods not working" of course returned 700+ results. I've had a dig through the wiki, frequent technical issues and the FAQ's. Also wasn't sure if this should be posted here or in the modding forum.

Distratis

PS. (I've removed the links because "Your post looks too spamy for a new user, please remove off-site URLs." Might be a policy worth looking at if you want people to put things on pastebin)

Statistics: Posted by Distratis — 01 Dec 2017, 14:49


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