for a few reasons, i prefer not to use faf, those being; faf is multiplayer-oriented, although i can add a password to my games, id rather people not always only see me playing by myself, as i always will. i was going to say faf is a bigger task than using the steam version alone, but after starting faf, it only takes 1 other window to get right to the game lobby. i likely will start using faf now that ive come to realize this, IF i can get faf to work right.
but i have bad news. i cannot install either of the total mayhem faf versions. what i did step by step, best i can remember;
back when i first got faf, i immediately downloaded and installed the faf version of total mayhem 1.20. a little while after, i checked the moddb page and found it was not the most up to date version, 1.21 or something, so i played with the non-faf version for a while.
a friend of mine and i agreed to play a few games, but we needed the faf version and i opted to play with that instead. we used both the total mayhem 1.20 and antares unit pack, resource rich x50 and storage rich x100(but realized we did not need the storage, as the x50 resource was more than enough. we had no problems and played a few games as well.
now and then i will use the vault to look for ai-compatible maps and mods.
a couple days ago i found total mayhem 1.36 in the vault. upon seeing it, i started the download for it, but a minute or two later(my download speed would normally have the download done in 2-3 minutes) after i had tabbed to a differnet window, faf crashed. i restarted faf and tried downloading the mod again, but the same thing happened, and again afterward.
so i installed the version you listed here on the forums and found i still had the older faf version and removed it manually. i used steam to play the new version and everything worked out fine, including the icons, but the antares unit icons were placeholders, likely because i had not installed the global icon support.
i checked the vault for new mods and saw that both the older version of total mayhem and the new version were not registered as installed. i tried downloading the older version and faf crashed, showing the same thing when i started up faf again. i have not yet checked to see if i can play properly on faf with the current(listed in the forum by you) version of total mayhem, but id really like to be able to play with and see the icons of the antares unit pack. it is pretty much the only other mod that is essential to me aside from resource rich and total mayhem. in fact, due to the super(nearly experimental level) cybran hives it adds, 6 beam anti air microwave laser and siege shield, it is probably the most important mod to me when i play with ai. the ai will not use the antares units though, thank god.
i will check to see if i can play faf with the version i got from the forums later, but if i am unable to play at all with the antares mod, i will likely put extensive use to the ai mod you mentioned.
i have a feeling i will be doing the latter, and you say you make ais. i have a couple requests.
an ai that builds only t2 and above ground defenses, nothing else aside from the essential things like shields, engineers, engineering stations and ofc resources. i tried doing this with faf's amazing unit restriction system and found it to work just as i planned, but i could not build things. it was this that made me make that forum post.
in short, a fortress ai(for all factions if possible, but im mostly focused on uef due to the perses) much like a turtle but focused only ever on defenses, as if the ai is preparing for a survival map.
another ai is one that is focused on experimental spam, its only defenses being shields and t3 turrets, any mobile unit aside from commanders and engineers to be experimental.
a final request is one that focuses only on end-game units, like yolona oss and experimental artillery, nuke launchers, t3 artillery, and the biggest and baddest experimentals, being the cybran-megalith, snakebite mk2, avalanche mk 2, uef-doomsday, mayhem mk4, and t2 experimental bomber, aeon-hades, pride, galactic colossus and paragon, seraphim-nuke bomber and (i forget the name) the big six legged thing in the total mayhem mod.
that seems like a lot of work, but i have a feeling saveable unit restriction settings will not be a thing, as i feel it probably wouldve already been added. i will try regardless.Statistics: Posted by IMAZOMBIE358 — 17 May 2018, 21:39
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