Forged Alliance Forever Forged Alliance Forever Forums 2018-08-14T08:32:56+02:00 /feed.php?f=3&t=16573 2018-08-14T08:32:56+02:00 2018-08-14T08:32:56+02:00 /viewtopic.php?t=16573&p=166777#p166777 <![CDATA[Re: Harms unable to fire]]> A different error, this time they clearly aim correctly
B those errors are nowhere near the timestamp
C they stopped firing after giving them to an ally
D ui mods only
E this game was regular not develop

So even if it is mod related, my beat guess would be ui-party then. And if it breaks the game for other players it should be found out why and how. For an ui-mod that’s just asking for trouble.

Funny thing is, I didn’t have any of these three before playing a game of develop. A discerning coincidence. Unless we changed the update method the only thing I can think of would be some form of settings corruption to carry over to base game.

Statistics: Posted by JoonasTo — 14 Aug 2018, 08:32


]]>
2018-08-13T17:16:06+02:00 2018-08-13T17:16:06+02:00 /viewtopic.php?t=16573&p=166765#p166765 <![CDATA[Re: Harms unable to fire]]>
it's the same like in the last game log.
It is starting with lazyvar errors and has lots of mods activated.

2 different units that can't shoot, and no one else is reporting this.
Clearly a mod problen in my eyes.

If you have any errors without mods, post again ^^

Statistics: Posted by Uveso — 13 Aug 2018, 17:16


]]>
2018-08-11T02:24:03+02:00 2018-08-11T02:24:03+02:00 /viewtopic.php?t=16573&p=166726#p166726 <![CDATA[Harms unable to fire]]>
Don't remember the exact time in the replay but it's right after the first nuke lands so easy to find with +10 speed.

Replay #8384932
LOGS:
https://www.sendspace.com/file/y057fs

Statistics: Posted by JoonasTo — 11 Aug 2018, 02:24


]]>