Forged Alliance Forever Forged Alliance Forever Forums 2018-09-02T10:32:36+02:00 /feed.php?f=3&t=16650 2018-09-02T10:32:36+02:00 2018-09-02T10:32:36+02:00 /viewtopic.php?t=16650&p=167214#p167214 <![CDATA[Re: (bug report) same network connection issues (lobby)]]>
This could change with something called the ICE adapter which will allow us to connect you and your brother via LAN while connecting you to others via udp hole punching (getting through a firewall without portforwarding) or in worst case relaying via server. This project is currently in developement (since 1.5 years) and nearing its deployment (we're hoping for 24th of september). You can check out the FAF discord where I'm regularly running ICE Tests with volunteers to fix any remaining issues.

Do you want to play wirh other people on FAF or is it just you, your brother and some friends? In the latter case I could send you a developement version of the adapter which should enable you to play but will not work in any game with people not running the adapter.

Statistics: Posted by Geosearchef — 02 Sep 2018, 10:32


]]>
2018-09-02T07:02:52+02:00 2018-09-02T07:02:52+02:00 /viewtopic.php?t=16650&p=167212#p167212 <![CDATA[Re: (bug report) same network connection issues (lobby)]]>
what you need to do to play with multiple people on faf who are on the same local network:
make sure each uses a different port (the port can be changed in the client settings)
make sure you forward said port (your router has to support hairpinning for this)
if that doesn't work then you can use a vpn with one machine as a workaround

Statistics: Posted by PhilipJFry — 02 Sep 2018, 07:02


]]>
2018-09-01T13:15:03+02:00 2018-09-01T13:15:03+02:00 /viewtopic.php?t=16650&p=167177#p167177 <![CDATA[(bug report) same network connection issues (lobby)]]>
setup - we play as a group, me and my brother play from our network of course, usually i'm dmz'ed for some hosting capabilities (we host based on the game, e.g i'll host a game like stellaris that benefits from multithreading, since i run a ryzen 1800x,
the i5 that clocks in at 4.5ghz is used for older games, like supcom)

although we have had issues (namely port related juggling), we usually play together without issues once setup.

-------------------
we had to tackle an oddity off the bat, my brothers computer and mine could not even see eachother in lobby. as in we could join the same game, but only one at a time. obviously something was funky.
we fixed this by putting his laptop on a lan cable instead. (i use a lan cable too, no wifi)
we could now get further, we could get "establishing connection" in the lobby, but we'd never actually connect.
after consulting the log file, i discovered my machine was sending him off to "redshell.io"...
after a few minutes, i tracked to this to my modified hosts file, first entry for "127.0.0.1" (as in, no redshell function)
...
for whatever reason, my machine was translating it's LOCAL network ip address into 127.0.0.1, and sending the resolved name
(redshell.io) at the client.
since the client does not have the same hosts file, they actually TRY to access redshell.io...
this is a problem in general, since programs use this trick for other reasons, e.g spybot search and destroy adds 1000's of entries to stop your pc accessing nasty websites. (immunization feature).
...
both machines of course, are windows 10 x64, and kept fairly up to date.
they both regularly play many games between them, as well as to a outside server.
in short, it's safe to say it's something closer to the faf client.

Statistics: Posted by srs008 — 01 Sep 2018, 13:15


]]>