PlayFxMuzzleSequence = function(self, muzzle)
                local bp = self:GetBlueprint()
                self.Rotator = CreateRotator(self.unit, bp.RackBones[self.CurrentRack].RackBone, 'z', nil, 90, 90, 90)
                muzzle = bp.RackBones[self.CurrentRack].MuzzleBones[1]
                self.Rotator:SetGoal(90)
                TIFCruiseMissileLauncherSub.PlayFxMuzzleSequence(self, muzzle)
                WaitFor(self.Rotator)
                WaitSeconds(1)
                self.Rotator:SetGoal(0) --this tells the door o close without affecting launch time
            end,
Statistics: Posted by A_vehicle — 11 Aug 2012, 23:55