Forged Alliance Forever Forged Alliance Forever Forums 2019-09-03T14:32:14+02:00 /feed.php?f=3&t=18065 2019-09-03T14:32:14+02:00 2019-09-03T14:32:14+02:00 /viewtopic.php?t=18065&p=177750#p177750 <![CDATA[Re: Crash everytime at late game, AI-Uveso is the cause?]]>
Changing the gameoptions etc can only save ~ 20 MB of RAM.
Disabling "Extreme Wars", "Total mayhem" or "Brewlan" can save up to 300 MB for each mod.

So only use one or two of the following mods:
Total Mayhem
Brew Lan
Extreme Wars
Wyvern Battle Pack

The unitcount also increases the memory use but not much.
I would suggest to use not more then 1800 units for all armies in the game. (on a fast PC!)

Statistics: Posted by Uveso — 03 Sep 2019, 14:32


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2019-09-02T16:33:45+02:00 2019-09-02T16:33:45+02:00 /viewtopic.php?t=18065&p=177734#p177734 <![CDATA[Re: Crash everytime at late game, AI-Uveso is the cause?]]> Statistics: Posted by Dastan28 — 02 Sep 2019, 16:33


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2019-09-02T15:37:02+02:00 2019-09-02T15:37:02+02:00 /viewtopic.php?t=18065&p=177732#p177732 <![CDATA[Re: Crash everytime at late game, AI-Uveso is the cause?]]>
the AI-Uveso mod is stable with the unmodded FAF game version.
I play hours of testgames on 4 different PC's to test the AI and never got a crash (at least in this year.)
Also the actual AI mod version is running for the last 2 month without any error report.

The error at address 0x0095854f is known since 2013:
https://github.com/FAForever/fa/issues/1445

It's maybe a memory leak, but it has nothing to do with the AI-Uveso mod.

Greetings, Uveso.

Statistics: Posted by Uveso — 02 Sep 2019, 15:37


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2019-09-02T14:13:14+02:00 2019-09-02T14:13:14+02:00 /viewtopic.php?t=18065&p=177731#p177731 <![CDATA[Re: Crash everytime at late game, AI-Uveso is the cause?]]> Game.log:
https://www29.zippyshare.com/v/Vtc7q1D4/file.html

Statistics: Posted by Dastan28 — 02 Sep 2019, 14:13


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2019-09-02T14:11:25+02:00 2019-09-02T14:11:25+02:00 /viewtopic.php?t=18065&p=177730#p177730 <![CDATA[Crash everytime at late game, AI-Uveso is the cause?]]> I'm not good at technical stuff, but me and my friend have a problem. Every time we play against AI-Uveso the game crashes during late game and it's frustrating. I noticed in the log lines about UEF so I banned T4 novax satelite building, because I thought it's the problem (debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T4SatelliteExperimental", engineer-faction: "UEF"), but still doesn't fix anything. We play with a lot of mods but I hope that there is a fix for that problem. Maybe it's because of too many units fighting on the battlefield and game crashes because of that particle limit? (info: Particle cap exceeded, discarding excess.)

Mods we're using:
Advanced target priorities
AI-Uveso
Wyvern Battle Pack
BlackOps FAF:ACUs
BlackOps FAF:EXUnits
BlackOps FAF:Unleashed
BrewLAN
Mo Storage v7
Ninja Reclaim Drones
Nuclear Repulsor Shields
Nuclear Storm v1.00
Paragon Sharing
Smart Tactical Missles
Supreme Score Board
Total Mayhem
Extreme Wars

--not activated mods--
Quality of performance
Fireworks
Realistic nukes

I hope somebody will explain me what is the problem and if it can be fixed somehow ;/


crash report here:
Spoiler:
Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x023e0980

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:54940 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:49802/10167908/Dastan28.SCFAreplay /country PL /numgames 0

Callstack:
Unknown symbol (address 0x0095854f)

Last 100 lines of log...

info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
debug: Loading module '\000/mods/totalmayhem/units/brmt3advbtbot/brmt3advbtbot_script.lua\000'
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T4SatelliteExperimental", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T4SatelliteExperimental" - Using UnitID: "xeb2402"
warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "xeb2402"
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 55" at location "MAIN" is not working. Last activity "30" seconds ago. Reforking FactoryManager.
warning: Error running OnMotionHorzEventChange script in Entity wel1409 at 7dc4a508: Invalid bone name "WEL01409".
stack traceback:
[C]: in function `CreateAttachedEmitter'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3347): in function `CreateTerrainTypeEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3393): in function `CreateMovementEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3278): in function `UpdateMovementEffectsOnMotionEventChange'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3109): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3061>
warning: Error running OnTerrainTypeChange script in Entity wel1409 at 7dc4a508: Invalid bone name "WEL01409".
stack traceback:
[C]: in function `CreateAttachedEmitter'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3347): in function `CreateTerrainTypeEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3393): in function `CreateMovementEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3188): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3185>
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1LandFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "seb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "seb0401"
debug: *AIExecuteBuildStructure: Building ("seb0401") has Techlevel (1)
warning: *AIExecuteBuildStructure: TECH3 Unit "seb0401" is assigned to TECH1 buildplatoon! ("T1LandFactory")
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T1Resource", engineer-faction: "SERAPHIM"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "xsb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "xsb1103"
debug: *AIExecuteBuildStructure: Building ("xsb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "xsb1103"
debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "SERAPHIM" - Unit:xsb1103
debug: Current gametime: 01:25:00
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1LandFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "seb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "seb0401"
debug: *AIExecuteBuildStructure: Building ("seb0401") has Techlevel (1)
warning: *AIExecuteBuildStructure: TECH3 Unit "seb0401" is assigned to TECH1 buildplatoon! ("T1LandFactory")
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 104" at location "MAIN" is not working. Last activity "30" seconds ago. Reforking FactoryManager.
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
warning: Error running lua script: Unit:GetCargo only valid for transport units
stack traceback:
[C]: in function `GetCargo'
...ta\faforever\gamedata\lua.nx2\lua\ai\aiutilities.lua(1351): in function `GetTransports'
...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1075): in function `SendPlatoonWithTransportsNoCheck'
...ta\faforever\gamedata\lua.nx2\lua\ai\aiutilities.lua(2982): in function `EngineerMoveWithSafePath'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(3653): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:3607>
info: *FORMATION DEBUG: Unit sel0322 does not match any Land categories.
info: *FORMATION DEBUG: Unit sel0322 does not match any Land categories.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 60" at location "MAIN" is not working. Last activity "34" seconds ago. Reforking FactoryManager.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 64" at location "MAIN" is not working. Last activity "33" seconds ago. Reforking FactoryManager.
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 66" at location "MAIN" is not working. Last activity "34" seconds ago. Reforking FactoryManager.
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 100" at location "MAIN" is not working. Last activity "52" seconds ago. Reforking FactoryManager.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: *FORMATION DEBUG: Unit wel0416 does not match any Land categories.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
debug: Loading module '\000/mods/xtremwars/units/aeon/tech3exp/ual0401/ual0401_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brl0401/brl0401_script.lua\000'
debug: Current gametime: 01:25:30
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 94" at location "MAIN" is not working. Last activity "55" seconds ago. Reforking FactoryManager.


full game log is too long for pastebin and it weighs 3.47MB and I can't put in URL with game.log to download because I'm new user :/

Best regards

Statistics: Posted by Dastan28 — 02 Sep 2019, 14:11


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