EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x023e0980
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:54940 /mean 1500.0 /deviation 500.0 /savereplay
gpgnet://127.0.0.1:49802/10167908/Dastan28.SCFAreplay /country PL /numgames 0
Callstack:
Unknown symbol (address 0x0095854f)
Last 100 lines of log...
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
info: Particle cap exceeded, discarding excess.
debug: Loading module '\000/mods/totalmayhem/units/brmt3advbtbot/brmt3advbtbot_script.lua\000'
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T4SatelliteExperimental", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T4SatelliteExperimental" - Using UnitID: "xeb2402"
warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "xeb2402"
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 55" at location "MAIN" is not working. Last activity "30" seconds ago. Reforking FactoryManager.
warning: Error running OnMotionHorzEventChange script in Entity wel1409 at 7dc4a508: Invalid bone name "WEL01409".
stack traceback:
[C]: in function `CreateAttachedEmitter'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3347): in function `CreateTerrainTypeEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3393): in function `CreateMovementEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3278): in function `UpdateMovementEffectsOnMotionEventChange'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3109): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3061>
warning: Error running OnTerrainTypeChange script in Entity wel1409 at 7dc4a508: Invalid bone name "WEL01409".
stack traceback:
[C]: in function `CreateAttachedEmitter'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3347): in function `CreateTerrainTypeEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3393): in function `CreateMovementEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3188): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3185>
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1LandFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "seb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "seb0401"
debug: *AIExecuteBuildStructure: Building ("seb0401") has Techlevel (1)
warning: *AIExecuteBuildStructure: TECH3 Unit "seb0401" is assigned to TECH1 buildplatoon! ("T1LandFactory")
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T1Resource", engineer-faction: "SERAPHIM"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "xsb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "xsb1103"
debug: *AIExecuteBuildStructure: Building ("xsb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "xsb1103"
debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "SERAPHIM" - Unit:xsb1103
debug: Current gametime: 01:25:00
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1LandFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "seb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "seb0401"
debug: *AIExecuteBuildStructure: Building ("seb0401") has Techlevel (1)
warning: *AIExecuteBuildStructure: TECH3 Unit "seb0401" is assigned to TECH1 buildplatoon! ("T1LandFactory")
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 104" at location "MAIN" is not working. Last activity "30" seconds ago. Reforking FactoryManager.
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
warning: Error running lua script: Unit:GetCargo only valid for transport units
stack traceback:
[C]: in function `GetCargo'
...ta\faforever\gamedata\lua.nx2\lua\ai\aiutilities.lua(1351): in function `GetTransports'
...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1075): in function `SendPlatoonWithTransportsNoCheck'
...ta\faforever\gamedata\lua.nx2\lua\ai\aiutilities.lua(2982): in function `EngineerMoveWithSafePath'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(3653): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:3607>
info: *FORMATION DEBUG: Unit sel0322 does not match any Land categories.
info: *FORMATION DEBUG: Unit sel0322 does not match any Land categories.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 60" at location "MAIN" is not working. Last activity "34" seconds ago. Reforking FactoryManager.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 64" at location "MAIN" is not working. Last activity "33" seconds ago. Reforking FactoryManager.
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 66" at location "MAIN" is not working. Last activity "34" seconds ago. Reforking FactoryManager.
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 100" at location "MAIN" is not working. Last activity "52" seconds ago. Reforking FactoryManager.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: *FORMATION DEBUG: Unit wel0416 does not match any Land categories.
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
info: Unable to load texture from file: /env/footprints/StarAdderFootPrint_albedo.dds
debug: Loading module '\000/mods/xtremwars/units/aeon/tech3exp/ual0401/ual0401_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brl0401/brl0401_script.lua\000'
debug: Current gametime: 01:25:30
debug: * AI-Uveso: LocationRangeManagerThread: "Factory 94" at location "MAIN" is not working. Last activity "55" seconds ago. Reforking FactoryManager.