Forged Alliance Forever Forged Alliance Forever Forums 2012-09-17T11:02:53+02:00 /feed.php?f=3&t=1913 2012-09-17T11:02:53+02:00 2012-09-17T11:02:53+02:00 /viewtopic.php?t=1913&p=20262#p20262 <![CDATA[Re: Replay]]>
Emptyless wrote:
No Problems in 1.fafreplay

@ the 13:20 minute mark the desync occurs in 2.fafreplay



Doesn't help me at all, there are not the same game (1 is on Voi_Vittu, 2 is on Seton).

Statistics: Posted by Ze_PilOt — 17 Sep 2012, 11:02


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2012-09-16T17:08:21+02:00 2012-09-16T17:08:21+02:00 /viewtopic.php?t=1913&p=20218#p20218 <![CDATA[Re: Replay]]>
Emptyless wrote:
You shouldnt observe using the ingame feature but by using the live replay function of FAF.


Doesn't change the fact that I have a desync in this replay. It wasn't me observing and if observing really becomes an issue like this then it needs removing from the lobby.

Statistics: Posted by Softly — 16 Sep 2012, 17:08


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2012-09-16T16:36:34+02:00 2012-09-16T16:36:34+02:00 /viewtopic.php?t=1913&p=20213#p20213 <![CDATA[Re: Replay]]> Statistics: Posted by rootbeer23 — 16 Sep 2012, 16:36


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2012-09-16T16:33:58+02:00 2012-09-16T16:33:58+02:00 /viewtopic.php?t=1913&p=20212#p20212 <![CDATA[Re: Replay]]>
DilliDalli wrote:
How would observers quit?

I have a replay where an observer quitting causes a desync.


You shouldnt observe using the ingame feature but by using the live replay function of FAF.

Statistics: Posted by Emptyless — 16 Sep 2012, 16:33


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2012-09-16T16:17:30+02:00 2012-09-16T16:17:30+02:00 /viewtopic.php?t=1913&p=20209#p20209 <![CDATA[Re: Replay]]>
I have a replay where an observer quitting causes a desync.

Statistics: Posted by Softly — 16 Sep 2012, 16:17


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2012-09-16T14:13:20+02:00 2012-09-16T14:13:20+02:00 /viewtopic.php?t=1913&p=20199#p20199 <![CDATA[Re: Replay]]> Statistics: Posted by rootbeer23 — 16 Sep 2012, 14:13


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2012-09-16T11:41:10+02:00 2012-09-16T11:41:10+02:00 /viewtopic.php?t=1913&p=20191#p20191 <![CDATA[Re: Replay]]>
@ the 13:20 minute mark the desync occurs in 2.fafreplay

Statistics: Posted by Emptyless — 16 Sep 2012, 11:41


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2012-09-16T10:02:45+02:00 2012-09-16T10:02:45+02:00 /viewtopic.php?t=1913&p=20183#p20183 <![CDATA[Re: Replay]]>
In fact, if someone can post me an online replay that desync and a local replay that works, that would help a lot.

Statistics: Posted by Ze_PilOt — 16 Sep 2012, 10:02


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2012-09-16T01:00:20+02:00 2012-09-16T01:00:20+02:00 /viewtopic.php?t=1913&p=20165#p20165 <![CDATA[Re: Replay]]>
Ze_pilot and other try to eliminate it by finding the cause of this desync. it has not been found yet.
probably this problem will get solved when the replay vault (the online replays are only a preliminary solution) will go online. i doubt that it happens before that. if they can not find the cause till then, they probably will eliminate the desync window completely from replays (this would make the most sense). another possibility would be to eliminate the "exit to windows/gpg" button...

until then, watching replays is not as much fun as it could be. my impression is that at least every second replay has a desync error in it.

Statistics: Posted by eXcalibur — 16 Sep 2012, 01:00


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2012-09-15T23:50:39+02:00 2012-09-15T23:50:39+02:00 /viewtopic.php?t=1913&p=20159#p20159 <![CDATA[Replay]]> Statistics: Posted by Emptyless — 15 Sep 2012, 23:50


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