Been playing Faf with mods with a couple friends of mine. No idea what's causing these crashes.
Here's the log if anyone can make a sense of it.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f5d3e
attempted to read memory at 0x00000008
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:19515 /mean 1590.36 /deviation 436.417 /savereplay gpgnet://127.0.0.1:63584/12435807/Lyred ... SCFAreplay /country NL /numgames 3
Callstack:
Unknown symbol (address 0x005f5d3e)
Unknown symbol (address 0x17d0abfb)
Unknown symbol (address 0x85159d6b)
Unknown symbol (address 0x85159d6b)
Unknown symbol (address 0x006a4bab)
Unknown symbol (address 0xccccccc7)
Last 100 lines of log...
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: Building ("ueb0401") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0401"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0401
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0102"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: Building ("ueb0102") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0102"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0102
warning: Error running OnStartBuild script in Entity seb1313 at 81a6b608: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
warning: Error running OnStartBuild script in Entity seb1311 at 2dd95308: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
warning: Error running OnStartBuild script in Entity seb1311 at 25ffae08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0102"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: Building ("ueb0102") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0102"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0102
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: Building ("ueb0401") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0401"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0401
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: Building ("ueb0401") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0401"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0401
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
warning: Error running OnStartBuild script in Entity seb1311 at 85d7cb08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
Here's another from before:
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f5d3e
attempted to read memory at 0x00000008
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:1718 /mean 1590.36 /deviation 436.417 /savereplay gpgnet://127.0.0.1:57873/12427484/Lyred ... SCFAreplay /country NL /numgames 3
Callstack:
Unknown symbol (address 0x005f5d3e)
Unknown symbol (address 0x17aff7fb)
Unknown symbol (address 0x66a0596b)
Unknown symbol (address 0x66a0596b)
Unknown symbol (address 0x006a4bab)
Unknown symbol (address 0xccccccc7)
Last 100 lines of log...
debug: Loading module '\000/units/uea0104/uea0104_script.lua\000'
debug: Loading module '\000/units/xel0209/xel0209_script.lua\000'
debug: Current gametime: 00:19:30
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitscybran/orbitalsunitscybran/uro2001/uro2001_script.lua\000'
debug: Loading module '\000/mods/nuclearrepulsorshields/units/qrb4208/qrb4208_script.lua\000'
debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
info: Hooked /units/ual0309/ual0309_script.lua with /mods/brewlan/hook/units/ual0309/ual0309_script.lua
debug: Loading module '\000/units/urb1301/urb1301_script.lua\000'
debug: Current gametime: 00:20:00
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
debug: Loading module '\000/mods/brewlan/units/sra0201/sra0201_script.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsaeons/orbitalunitsaeon/uab0403/uab0403_script.lua\000'
debug: Current gametime: 00:20:30
debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
info: Hooked /units/uel0309/uel0309_script.lua with /mods/brewlan/hook/units/uel0309/uel0309_script.lua
debug: Loading module '\000/mods/totalmayhem/units/brnbt1airst/brnbt1airst_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0003d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff01566) supplied in a pose update.
debug: Current gametime: 00:21:00
debug: Loading module '\000/mods/brewlan/units/seb1311/seb1311_script.lua\000'
debug: Loading module '\000/mods/brewlan/lua/uefunits.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsftu/uea0202/uea0202_script.lua\000'
debug: Current gametime: 00:21:30
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsaeons/orbitalunitsaeon/uaow1103/uaow1103_script.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitscybran/ura0202/ura0202_script.lua\000'
debug: Loading module '\000/units/uab2305/uab2305_script.lua\000'
debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bab1106/bab1106_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt1exmob/brnt1exmob_script.lua\000'
debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000'
debug: Current gametime: 00:22:00
info: CWldSession::DoBeat() unknown entity id (0x2ff01a12) supplied in a pose update.
debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
debug: Current gametime: 00:22:30
debug: Loading module '\000/mods/brewlan/units/seb2103/seb2103_script.lua\000'
debug: Loading module '\000/units/urb5101/urb5101_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/tmavaprojectiles.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/tmavaeffecttemplates.lua\000'
debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000'
debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000'
debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000'
info: Hooked /units/xsl0309/xsl0309_script.lua with /mods/brewlan/hook/units/xsl0309/xsl0309_script.lua
debug: Current gametime: 00:23:00
debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2bt/brnt2bt_script.lua\000'
debug: Current gametime: 00:23:30
debug: Loading module '\000/mods/totalmayhem/units/brnt1btt2/brnt1btt2_script.lua\000'
debug: Loading module '\000/units/dea0202/dea0202_script.lua\000'
debug: Current gametime: 00:24:00
debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsseraphims/xsbse0001/xsbse0001_script.lua\000'
debug: Current gametime: 00:24:30
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsftu/orbital/ueb0403/ueb0403_script.lua\000'
debug: Loading module '\000/units/del0204/del0204_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnat2fighter/brnat2fighter_script.lua\000'
debug: Current gametime: 00:25:00
debug: Loading module '\000/mods/totalmayhem/units/brmat2advbomber/brmat2advbomber_script.lua\000'
debug: Loading module '\000/units/dra0202/dra0202_script.lua\000'
debug: Loading module '\000/units/ura0203/ura0203_script.lua\000'
debug: Loading module '\000/units/zrb9502/zrb9502_script.lua\000'
debug: Current gametime: 00:25:30
debug: Loading module '\000/units/url0106/url0106_script.lua\000'
debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brb1302/brb1302_script.lua\000'
debug: Current gametime: 00:26:00
debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000'
debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000'
debug: Current gametime: 00:26:30
debug: Loading module '\000/projectiles/caananodart04/caananodart04_script.lua\000'
debug: Loading module '\000/projectiles/cifcorsairmissile01/cifcorsairmissile01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brmt1advart/brmt1advart_script.lua\000'
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2AADefense", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T2AADefense" - Using UnitID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Building ("brnt2epdt3") has Techlevel (2)
warning: *AIExecuteBuildStructure: TECH3 Unit "brnt2epdt3" is assigned to TECH2 buildplatoon! ("T2AADefense")
debug: Current gametime: 00:27:00
debug: Loading module '\000/mods/totalmayhem/units/brnt1advbot/brnt1advbot_script.lua\000'
debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Current gametime: 00:27:30
debug: Loading module '\000/mods/brewlan/units/seb5104/seb5104_script.lua\000'
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2AADefense", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T2AADefense" - Using UnitID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Building ("brnt2epdt3") has Techlevel (2)
warning: *AIExecuteBuildStructure: TECH3 Unit "brnt2epdt3" is assigned to TECH2 buildplatoon! ("T2AADefense")
debug: Loading module '\000/projectiles/tifnapalmcarpetbomb02/tifnapalmcarpetbomb02_script.lua\000'
debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua\000'
debug: Current gametime: 00:28:00
warning: Error running OnStartBuild script in Entity seb1311 at 2c636c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
If anyone can figure out what all this means would be great.
Thank you!Statistics: Posted by Lyredestroy — 18 Aug 2020, 05:37
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