Katharsas wrote:Maybe it would be possible to identify the data structure adresses in the assembler code which are used as in- and output of the simulation and then redirect all simulation calls to a new implementation of the simulation logic. This logic could then be multithreaded. May be quite some work. Anybody volunteering?
Statistics: Posted by Katharsas — 09 Jul 2015, 20:14
Statistics: Posted by ckitching — 09 Jul 2015, 19:17
Statistics: Posted by Katharsas — 09 Jul 2015, 19:07
ZLO_RD wrote:Exelios wrote:I finally solved this. Thanks to Duncan's AI and a patch he released. The game finally works fine. Thanks guys for the help and support.
lol, wasn't Duncan AI been implemented in FAF since some mounth?
Don't know what you solved there but i just want to say that people on FAF trying to get FA source code in some way, so we may have a chance to solve performance issues once and for all.
Imagine if you could run FA ~6 times faster than now
Statistics: Posted by Aurion — 26 Nov 2014, 10:36
Exelios wrote:I finally solved this. Thanks to Duncan's AI and a patch he released. The game finally works fine. Thanks guys for the help and support.
Statistics: Posted by DarkMatterVale — 25 Nov 2014, 02:09
Statistics: Posted by ZLO_RD — 24 Nov 2014, 21:22
Statistics: Posted by Exelios — 24 Nov 2014, 18:44
Statistics: Posted by Col_Walter_Kurtz — 24 Nov 2014, 11:01
Statistics: Posted by E8400-CV — 24 Nov 2014, 08:20
Statistics: Posted by ZLO_RD — 24 Nov 2014, 07:41
Statistics: Posted by BRNKoINSANITY — 24 Nov 2014, 07:24