Just to clarify what i meant about the shield rotations that I noticed (aside from the particle effects).
*Original effects*
Shield toggled on:
Static Cybran/Aeon/UEF (T2/T3 etc) - shield structure rotates
Static Seraphim T2 T3 - spiky blob hovers
Aeon/UEF mobile shields - opens up it's shield device or whatever it is
Shield toggled off:
All static shields become stationary
Aeon/UEF mobile shields - stores the shield device
Toggling between on and off makes the structure accelerate to rotation speed or slow to a stop.
seraphim mobile shield and UEF shield boat dont seem to have any special animations to begin with, but they have the particle effects which are also missing in 3640
*FAF3640 effects*
Regardless of whether the user has toggled shields on or off
cybran/UEF - continues rotation
Aeon/Seraphim - does not rotate/blob lies on the floor
Mobile shields - stuck in the closed state
I didnt notice anything wrong with personal shield units though.Statistics: Posted by bamboofats — 25 May 2015, 14:06
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