Forged Alliance Forever Forged Alliance Forever Forums 2020-06-11T12:04:18+02:00 /feed.php?f=31&t=17161 2020-06-11T12:04:18+02:00 2020-06-11T12:04:18+02:00 /viewtopic.php?t=17161&p=184830#p184830 <![CDATA[Re: BlackOpsFAF-Unleashed <only for FAF> v18]]>
i tested right now the UEF and Seraphim anti strategic missile launchers, and both were firing on the artemis satellite.
AntiSat.png

Only bug i saw is the wrong naming of the weapons.
The weaponlabel of the UEF anti Sat missile is "AntiNuke2" and DisplayName is 'AntiNuke'. Should be named "Anti Satellite".

I did not checked the other names, but first let us fix the not working units, or why they are not working on your setup.
I only activated BO Unleashed, nothing more.

Statistics: Posted by Uveso — 11 Jun 2020, 12:04


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2020-06-11T05:47:41+02:00 2020-06-11T05:47:41+02:00 /viewtopic.php?t=17161&p=184822#p184822 <![CDATA[Re: BlackOpsFAF-Unleashed <only for FAF> v18]]>

Statistics: Posted by vongratz — 11 Jun 2020, 05:47


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2020-06-11T05:21:59+02:00 2020-06-11T05:21:59+02:00 /viewtopic.php?t=17161&p=184821#p184821 <![CDATA[Re: BlackOpsFAF-Unleashed <only for FAF> v18]]> Ive discovered a bug in BlackOpsFAF-Unleashed , since only half of the anti-missiles installations, that worked as anti-satelite too, in the mod do this function. The Aeon and Cybran ones worked very well, but the others two, UEF and Seraphim do not work, nor apeared with anti-satelite weapons when showed in "restrictions" panel when the mod is ON, au contraire of the two that works, and their weapons are depicted .Ive tried hard to find the error but I not found it.
Can you help ?
Image

Statistics: Posted by vongratz — 11 Jun 2020, 05:21


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2019-02-01T12:15:52+02:00 2019-02-01T12:15:52+02:00 /viewtopic.php?t=17161&p=171555#p171555 <![CDATA[Re: BlackOpsFAF-Unleashed <only for FAF> v18]]> Update 01.Feb.2019 (v18)
- Added hook to simInit.lua for AI BuilderGroup file
- Added hook to AIAddBuilderTable.lua for AI BuilderGroups
- Added new file HydroCarbonUpgrade.lua with AI BuilderGroups
- Deleted unused AIIntelBuilders.lua
- Deleted unused SorianIntelBuilders.lua
- Deleted unused SDFUnstablePhasonBeamBO weapon class
- Deleted unused unit icons
- Fixed nil error on empty drone tables
- Unit BAA0401 Fixed SelectionPriority, Artemis nuke DamageType and Aircrash Damage and DamageRadius
- Unit BAL0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BAL0402 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BEA0402 Fixed Aircrash Damage and DamageRadius
- Unit BEB5205 Removed NAVAL category
- Unit BEL0402 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BEL0402 Fixed Death Nuke DamageType and WeaponCategory
- Unit BES0402 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BRA0309 Fixed Aircrash DamageRadius
- Unit BRA0409 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BRA0409 Fixed Nuke DamageType and Aircrash DamageRadius
- Unit BRB5205 Removed NAVAL category
- Unit BRL0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BRL0401 Fixed Nuke DamageType
- Unit BSR0402 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BSA0002 Fixed SelectionPriority
- Unit BSA0309 Fixed Aircrash Damage and DamageRadius
- Unit BSA0310 Fixed Aircrash Damage and DamageRadius
- Unit BSB0004 Deleted (dummy seraphim naval factory)
- Unit BSB1202 Added WeaponCategory = 'Death', to Death Weapon
- Unit BSB2402 Fixed SelectionPriority
- Unit BSL0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BSS0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
- Unit BSS0306 Fixed SDFUnstablePhasonBeam, FxMuzzleFlash, AmbientEffects, EffectsEmitter

Statistics: Posted by Uveso — 01 Feb 2019, 12:15


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2019-02-01T12:15:21+02:00 2019-02-01T12:15:21+02:00 /viewtopic.php?t=17161&p=171554#p171554 <![CDATA[BlackOpsFAF-Unleashed <only for FAF> v18]]>
BlackOpsFAF-Unleashed <only for FAF> v18
http://faforever.uveso.de/BlackOpsFAF-Unleashed-v18.zip
DownloadSize: 97 MB, Unpacked: 269 MB


Special Thanks to:

Author: Exavier Macbeth, Lt_hawkeye, orangeknight


How to install:

Unrar the archive.

First copy the "BlackOpsFAF-Unleashed" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"


This Mod modifies or adds the following 44 buildings, 22 Units and 10 Experimentals to the game:

UEF Buildings:
UEF - TECH1 - LAND : Refuel & Repair - (Light Air Staging Facility)
UEF - TECH2 - LAND : HCPP - X2000 - (Hydrocarbon Power Plant)
UEF - TECH2 - LAND : ATF-205 Preventer - (Anti-Teleport Field Tower)
UEF - TECH2 - LAND : Hellstorm Emplacement - (Rapid Fire Howitzer)
UEF - TECH3 - LAND : ATF-305 Preventer - (Anti-Teleport Field Tower)
UEF - TECH3 - LAND : HCPP - X3000 - (Hydrocarbon Power Plant)
UEF - TECH3 - LAND : Naval Yard - (Advanced Air Staging Facility)
UEF - TECH3 - LAND : Atlas - (Mass & Energy Storage)

UEF Units build by factory:
UEF - TECH1 - LAND : TH-104 Avenger - (Tank Hunter/Mobile PD)
UEF - TECH2 - LAND : Inferno - (FlameThrower Vehicle)
UEF - TECH3 - LAND : Rapier - (Artillery Support Bot)
UEF - TECH3 - LAND : Juggernaut - (Battle Station)

UEF Experimentals:
UEF - EXPERIMENTAL - LAND : Goliath MKII - (Experimental Assault Bot)
UEF - EXPERIMENTAL - AIR : Citadel MKII - (Experimental Aerial Fortress)
UEF - EXPERIMENTAL - NAVAL : Conquest Class - (Experimental Dreadnaught)

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Ina - (Light Air Staging Facility)
CYBRAN - TECH2 - LAND : Mist - (Anti-Teleport Tower)
CYBRAN - TECH2 - LAND : HC-3 - (Hydrocarbon Power Plant)
CYBRAN - TECH2 - LAND : Squal - (Hailfire Artillery Installation)
CYBRAN - TECH3 - LAND : Manticore - (Heavy Point Defense)
CYBRAN - TECH3 - LAND : Shroud - (Anti-Teleport Tower)
CYBRAN - TECH3 - LAND : ED5 - (Shield Generator)
CYBRAN - TECH3 - LAND : HC-3 - (Hydrocarbon Power Plant)
CYBRAN - TECH3 - LAND : Shadow - (Cloak Field Generator)
CYBRAN - TECH3 - LAND : Naval Staging yard - (Advanced Air Staging Facility)
CYBRAN - TECH3 - LAND : Stain - (Mass & Energy Storage)
CYBRAN - TECH3 - LAND : Winker - (Drone Station)

CYBRAN Units build by factory:
CYBRAN - TECH1 - LAND : Hydra - (Multi-Weapon Assault Bot)
CYBRAN - TECH2 - LAND : Scorpion - (Ambush Bot)
CYBRAN - TECH3 - LAND : Hailfire - (Mobile Rocket Artillery)
CYBRAN - TECH3 - AIR : Vanisher - (T3 Air Transport)
CYBRAN - TECH3 - NAVAL : Leviathan - (Assault Submarine)
CYBRAN - TECH3 - NAVAL : Reaper Class - (Escort Ship)

CYBRAN Experimentals:
CYBRAN - EXPERIMENTAL - LAND : Basilisk - (Ultra Heavy Assault Mech)
CYBRAN - EXPERIMENTAL - AIR : Gargantuan - (Experimental Assault Transport)
CYBRAN - EXPERIMENTAL - NAVAL : SeaDragon MKII Class - (Experimental Dreadnaught)

AEON Buildings:
AEON - TECH1 - LAND : Enclave - (Light Staging Facility)
AEON - TECH2 - LAND : Quantum Wake Generator - (Anti-Teleport Generator)
AEON - TECH2 - LAND : HC-2 - (Hydrocarbon Power Plant)
AEON - TECH2 - LAND : Archangel - (Energy Mortar Emplacement)
AEON - TECH3 - LAND : HC-3 - (Hydrocarbon Power Plant)
AEON - TECH3 - LAND : Purger - (Tactical Missile Defense)
AEON - TECH3 - LAND : Purifier - (Tactical Missile Launcher)
AEON - TECH3 - LAND : Aria - (Heavy Point Defense)
AEON - TECH3 - LAND : Vajun - (Mass & Energy Storage)
AEON - TECH3 - LAND : Quantum Wake Generator - (Anti-Teleport Generator)
AEON - TECH3 - LAND : Sanctuary - (Advanced Air Staging Facility)
AEON - EXPERIMENTAL - LAND : Artemis Control Center - (Artemis Satelite Control)

AEON Units build by factory:
AEON - TECH1 - LAND : Requiem - (Light Sniper Bot)
AEON - TECH1 - AIR : Artemis - (Experimental Satellite)
AEON - TECH2 - LAND : Zealot - (Medium Assault Tank)
AEON - TECH3 - LAND : Wraith - (Heavy Hover Tank)
AEON - TECH3 - AIR : Illuminate - (T3 Air Transport)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Genesis - (Experimental Assault Tank)
AEON - EXPERIMENTAL - LAND : Inquisitor - (Experimental Siege Weapon)

SERAPHIM Buildings:
SERAPHIM - TECH1 - LAND : Iasuhthe - (Light Air Staging Beacon)
SERAPHIM - TECH2 - LAND : Uya-atoh - (Hydrocarbon Power Plant)
SERAPHIM - TECH2 - LAND : Haazthue-Uhthena - (Anti-Teleport Tower)
SERAPHIM - TECH2 - LAND : Au-iya - (Restoration Field Generator)
SERAPHIM - TECH2 - LAND : HethIor-Azsa - (Land Mine Dispenser)
SERAPHIM - TECH3 - LAND : Iathuum-Hovathu - (Advanced Air Staging Beacon)
SERAPHIM - TECH3 - LAND : Orba - (Mass & Energy Storage)
SERAPHIM - TECH3 - LAND : Uttauthuum - (Heavy Point Defense)
SERAPHIM - TECH3 - LAND : Haazthue-Uhthena - (Anti-Teleport Tower)
SERAPHIM - TECH3 - LAND : Uya-atoh - (Hydrocarbon Power Plant)
SERAPHIM - EXPERIMENTAL - LAND : Uttaus-Athellu - (Lambda Field Generator/Advanced Point Defense)
SERAPHIM - EXPERIMENTAL - LAND : Haasioz-Iya - (Seraphim Quantum Rift Archway)

SERAPHIM Units build by factory:
SERAPHIM - TECH1 - LAND : Ilhaas - (Protector bot)
SERAPHIM - TECH2 - NAVAL : Zthuzene - (Bombardment Ship)
SERAPHIM - TECH3 - LAND : Ilthysathuum - (Lambda Equipped Assault Bot)
SERAPHIM - TECH3 - AIR : Vulthatha-Ioz - (Missile Gunship)
SERAPHIM - TECH3 - AIR : Vishathal-Atah - (Tech3 Air Transport)
SERAPHIM - TECH3 - NAVAL : Ithaluthe-Esel - (Heavy Cruiser)

SERAPHIM Experimentals:
SERAPHIM - TECH1 - AIR : Winker - (Repair Drone)
SERAPHIM - EXPERIMENTAL - LAND : Yenzotha - (Experimental Hover Tank)
SERAPHIM - EXPERIMENTAL - NAVAL : Hovatha-Hauthu - (Experimental Dreadnought)


Update 01.Feb.2019 (v18)
- Added real AI platoon builder
- Fixed SelectionPriority, Artemis nuke DamageType, Aircrash Damage, DamageRadius and VeteranMassMult
- Unit BSS0306 Fixed SDFUnstablePhasonBeam, FxMuzzleFlash, AmbientEffects, EffectsEmitter

Statistics: Posted by Uveso — 01 Feb 2019, 12:15


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