Forged Alliance Forever Forged Alliance Forever Forums 2012-06-02T21:01:23+02:00 /feed.php?f=35&t=1290 2012-06-02T21:01:23+02:00 2012-06-02T21:01:23+02:00 /viewtopic.php?t=1290&p=14291#p14291 <![CDATA[Re: ability to build a parcel of land on water]]> Statistics: Posted by noobymcnoobcake — 02 Jun 2012, 21:01


]]>
2012-06-02T00:50:55+02:00 2012-06-02T00:50:55+02:00 /viewtopic.php?t=1290&p=14267#p14267 <![CDATA[Re: ability to build a parcel of land on water]]>

I think you are right .... I need a mod ...

so here is the deal ... you publish your 3599 mod that you already made and i am happy and don't bother the forum with my idea anymore. Deal ?

Statistics: Posted by dstojkov — 02 Jun 2012, 00:50


]]>
2012-06-01T13:42:39+02:00 2012-06-01T13:42:39+02:00 /viewtopic.php?t=1290&p=14232#p14232 <![CDATA[Re: ability to build a parcel of land on water]]>
dstojkov wrote:
What does it mean ?

That I really do not wish to see your idea even tried in the 3615 patch.


FAF is close beta now it is now or never to try to get a almost balance game.
Navy is in this point far from done.

I agree that navy balance is fucked up, but denaturalizing the game even more is not really helping, for those simple fellows like me who play the basic game


Why should not be such a feature not introduce to see if it would bring something to the balance.

Well I tried politely. Truth be told, I could use the R word but I won't. I personally think your idea would add some bs.
You really have your own idea of the game (hence you got your own subforum ;) ), which is cool as long as it remains in a mod.

Speak with FunkOff. He's has some crazy ideas too that could fit into a funky mod for FA :)

Statistics: Posted by -_V_- — 01 Jun 2012, 13:42


]]>
2012-06-01T13:12:36+02:00 2012-06-01T13:12:36+02:00 /viewtopic.php?t=1290&p=14231#p14231 <![CDATA[Re: ability to build a parcel of land on water]]>
-_V_- you wrote:
"do not let this going as a new feature of the "official" FAF standard mode."


What does it mean ?
FAF is close beta now it is now or never to try to get a almost balance game.
Navy is in this point far from done.
Why should not be such a feature not introduce to see if it would bring something to the balance.
So far nerving the shield is not the right way because it will introduce only further balancing problem.

we have to try out something that mitigate the actual status. If this try out is a big fail then remove it ! It worth to be tried !

Statistics: Posted by dstojkov — 01 Jun 2012, 13:12


]]>
2012-06-01T11:28:44+02:00 2012-06-01T11:28:44+02:00 /viewtopic.php?t=1290&p=14225#p14225 <![CDATA[Re: ability to build a parcel of land on water]]>

Statistics: Posted by -_V_- — 01 Jun 2012, 11:28


]]>
2012-06-01T11:00:13+02:00 2012-06-01T11:00:13+02:00 /viewtopic.php?t=1290&p=14222#p14222 <![CDATA[Re: ability to build a parcel of land on water]]> Statistics: Posted by Ze_PilOt — 01 Jun 2012, 11:00


]]>
2012-06-01T10:03:55+02:00 2012-06-01T10:03:55+02:00 /viewtopic.php?t=1290&p=14215#p14215 <![CDATA[Re: ability to build a parcel of land on water]]>
I meant, do not let this going as a new feature of the "official" FAF standard mode.

Statistics: Posted by -_V_- — 01 Jun 2012, 10:03


]]>
2012-06-01T09:25:45+02:00 2012-06-01T09:25:45+02:00 /viewtopic.php?t=1290&p=14210#p14210 <![CDATA[Re: ability to build a parcel of land on water]]> Statistics: Posted by Ze_PilOt — 01 Jun 2012, 09:25


]]>
2012-06-01T04:49:39+02:00 2012-06-01T04:49:39+02:00 /viewtopic.php?t=1290&p=14196#p14196 <![CDATA[Re: ability to build a parcel of land on water]]>
Just don't mess with the real game.

Statistics: Posted by -_V_- — 01 Jun 2012, 04:49


]]>
2012-05-31T16:46:05+02:00 2012-05-31T16:46:05+02:00 /viewtopic.php?t=1290&p=14162#p14162 <![CDATA[Re: ability to build a parcel of land on water]]>

up for it ?


A totally new way of fight will raise on water map !!!!!

Statistics: Posted by dstojkov — 31 May 2012, 16:46


]]>
2012-05-25T17:39:27+02:00 2012-05-25T17:39:27+02:00 /viewtopic.php?t=1290&p=13911#p13911 <![CDATA[Re: ability to build a parcel of land on water]]> Statistics: Posted by Ze_PilOt — 25 May 2012, 17:39


]]>
2012-05-25T17:09:14+02:00 2012-05-25T17:09:14+02:00 /viewtopic.php?t=1290&p=13909#p13909 <![CDATA[Re: ability to build a parcel of land on water]]>
ToejamS wrote:
I admit, I quite like this idea. Roanoke with sneaky bases in the corners, expanding sludge gameplay, anti-naval bases in open waters. It would entirely change the meta for a lot of water maps.

Make a mod, by all means. But please don't implement it into the game. Also I don't think he is talking about teraforming but platforms you can build in the water that you can build stuff on. Dunno if this is possible.

Statistics: Posted by noobymcnoobcake — 25 May 2012, 17:09


]]>
2012-05-25T16:52:58+02:00 2012-05-25T16:52:58+02:00 /viewtopic.php?t=1290&p=13908#p13908 <![CDATA[Re: ability to build a parcel of land on water]]> Statistics: Posted by ToejamS — 25 May 2012, 16:52


]]>
2012-05-25T14:34:53+02:00 2012-05-25T14:34:53+02:00 /viewtopic.php?t=1290&p=13871#p13871 <![CDATA[Re: ability to build a parcel of land on water]]> allow also shield for cybryan .....

Statistics: Posted by dstojkov — 25 May 2012, 14:34


]]>
2012-05-24T22:42:16+02:00 2012-05-24T22:42:16+02:00 /viewtopic.php?t=1290&p=13841#p13841 <![CDATA[Re: ability to build a parcel of land on water]]>
Also, the ability to form the terrain might be a little balancing-problem :lol:

Statistics: Posted by Koecher — 24 May 2012, 22:42


]]>