- Reverted the holo to jammer for UEF.
- Changed ACU veterancy :
Level 1 = 20,
Level 2 = 50,
Level 3 = 90,
Level 4 = 140,
Level 5 = 200
- New stealth/intel behavior :
- If you attack-order an unit and lose radar or line of sight of it, you won't follow it under the FoW anymore.
- If you lose radar coverage over an unit, all units firing at it will stop immediately (previously, was when the unit was searching better target - from 1 seconds up to 5).
- If you use a bomber on a target and lose track of it, the order is automatically replaced by a ground-attack.
!!! THIS NEED A LOT OF TESTING FOR DEBUGGING !!!
Statistics: Posted by pip — 01 Aug 2012, 11:16
Statistics: Posted by Ze_PilOt — 01 Aug 2012, 10:46
Statistics: Posted by pip — 11 Jul 2012, 23:21
Statistics: Posted by FunkOff — 11 Jul 2012, 17:12
pip wrote:You mention the Monkeylord having to kill two GC to gain one veterancy, but it's rather the other way around that is imbalanced : one GC gaining one instant veterancy for 1 monkeylord, and another one just after if they arrive slightly delayed / have to manoeuver? Why should it be so easy? Again, a t1 unit doesn't get vet for killing just 1 t1.
Statistics: Posted by pip — 11 Jul 2012, 16:56
Statistics: Posted by FunkOff — 11 Jul 2012, 16:40
Statistics: Posted by AdmiralZeech — 11 Jul 2012, 16:12
2) Tuned down xp values : After a lot of testing, I believe the xp values for each tier should be more like :
1 xp / 3 xp / 6 xp / 50 xp, to prevent too fast boost at different levels.
Statistics: Posted by pip — 11 Jul 2012, 16:06
2) Tuned down xp values : After a lot of testing, I believe the xp values for each tier should be more like :
1 xp / 3 xp / 6 xp / 50 xp, to prevent too fast boost at different levels.
Statistics: Posted by FunkOff — 11 Jul 2012, 14:58
Statistics: Posted by pip — 11 Jul 2012, 14:36
Statistics: Posted by pip — 11 Jul 2012, 10:30