Statistics: Posted by pip — 30 Nov 2012, 15:25
Ze_PilOt wrote:
Reducing the draw possibilities and combomb. It was really easy to force a draw early in the game if you've failed your opening in 1v1.
Ze_PilOt wrote:
Yes. Nobody seems to care about balancing that, and UP is less problematic than OP.
Ze_PilOt wrote:
Because of sea wrecks. Fairly easy to remake the map like the original and put in the vault.
Ze_PilOt wrote:
For me it's an exploit, but sadly it's considered as a feature for a lot of players, feel free to abuse it.
Ze_PilOt wrote:
Their speed got buffed by 0.1 to make the game a little nervous. It buff the mantis slightly, but it's insignificant (compared to the previous value, it was already faster before).
Kryo wrote:
hey bataar I heard you play like a boss?
someone should do a white fire remake, that is true!
Statistics: Posted by Bataar_ — 30 Nov 2012, 13:58
Statistics: Posted by Kryo — 29 Nov 2012, 23:39
Bataar_ wrote:
2. Sera Regen field
the old one was OP, and ppls agreed to not build it
the new one seems UP and ppls seems prefer the gunupgrade
Bataar_ wrote:
3. Mass on some maps
White Fire used to be one of my favorite maps for teamgames, but now there is way to much reclaimables in the FAF version
Bataar_ wrote:
4. Atack move out of a factory
Engys still getting wierd bahavior and huge reclaim ranges, but it seems use of this bug is generally accepted
Bataar_ wrote:
5. T1 Balance
maybe my source of old values is wrong(http://supcom.wikia.com/wiki/Cybran_T1_Assault_Bot) but did cybran got buffed while other stayed the same?
Statistics: Posted by Ze_PilOt — 29 Nov 2012, 17:37
Statistics: Posted by Bataar_ — 29 Nov 2012, 17:10