Forged Alliance Forever Forged Alliance Forever Forums 2013-02-11T10:05:43+02:00 /feed.php?f=40&t=2970 2013-02-11T10:05:43+02:00 2013-02-11T10:05:43+02:00 /viewtopic.php?t=2970&p=29938#p29938 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by ColonelSheppard — 11 Feb 2013, 10:05


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2013-02-11T07:55:48+02:00 2013-02-11T07:55:48+02:00 /viewtopic.php?t=2970&p=29929#p29929 <![CDATA[Re: Please reveal neutral structures on the minimap]]>
As a new player myself, still learning the maps, having those neutral structures visible would even out the playing field.

Cheers

Statistics: Posted by Yynatago — 11 Feb 2013, 07:55


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2013-02-11T01:14:58+02:00 2013-02-11T01:14:58+02:00 /viewtopic.php?t=2970&p=29909#p29909 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by jackc12 — 11 Feb 2013, 01:14


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2013-02-10T22:07:20+02:00 2013-02-10T22:07:20+02:00 /viewtopic.php?t=2970&p=29888#p29888 <![CDATA[Re: Please reveal neutral structures on the minimap]]> you do this one time and then you learned it

but i can understand that this is difficult for new players so i guess i will add a "what to reclaim" - replay to my tutorials

Statistics: Posted by ColonelSheppard — 10 Feb 2013, 22:07


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2013-02-10T19:34:10+02:00 2013-02-10T19:34:10+02:00 /viewtopic.php?t=2970&p=29873#p29873 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by jackc12 — 10 Feb 2013, 19:34


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2013-02-07T12:47:16+02:00 2013-02-07T12:47:16+02:00 /viewtopic.php?t=2970&p=29448#p29448 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by Rocksteady — 07 Feb 2013, 12:47


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2013-02-07T12:29:49+02:00 2013-02-07T12:29:49+02:00 /viewtopic.php?t=2970&p=29440#p29440 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by ColonelSheppard — 07 Feb 2013, 12:29


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2013-02-07T02:02:50+02:00 2013-02-07T02:02:50+02:00 /viewtopic.php?t=2970&p=29405#p29405 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by Zock — 07 Feb 2013, 02:02


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2013-02-06T22:08:23+02:00 2013-02-06T22:08:23+02:00 /viewtopic.php?t=2970&p=29388#p29388 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by ColonelSheppard — 06 Feb 2013, 22:08


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2013-02-06T22:06:54+02:00 2013-02-06T22:06:54+02:00 /viewtopic.php?t=2970&p=29387#p29387 <![CDATA[Re: Please reveal neutral structures on the minimap]]>
Ze_PilOt wrote:
You should make scouts. Not only for that, but because it's a good first unit either way :)

I'm sorry, but this is a weak argument.

I watch pro matches, and they do not send scouts to critical mass points before sending their ACU or engineers.
You are suggesting that beginning players should do that for no reason other than the fact that they do not know the maps.

I think you also do not understand how lame it is to just lose the game because you don't know the map.
Say this is your 10th game FAF ever. You manage to get something of an economy running, and your opponent seems to be at your level... this promises to be an exciting match!
You send out your forces out.... aaaaaaaand they're gone. There is a wall of 'neutrals' in the middle of the map!

Your opponent didn't send his forces there, and you lose, suffer a setback, or whatever. - it feels very lame, and it might be very unnecessary.
Also note that in racing games you can see the track before you start the race, and that most RTS games do show this information.


Now, if you are saying this is difficult to implement then that's sad but fine.

But if I were to quickly implement this in a SC2 or WC3 map then I would at the start of the game reveal all neutral bases for 100 milliseconds.
If supreme commander allows triggered reveals of certain map areas for a short while then it should be relatively easy to do this right?

Statistics: Posted by Valki — 06 Feb 2013, 22:06


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2013-02-06T21:56:08+02:00 2013-02-06T21:56:08+02:00 /viewtopic.php?t=2970&p=29381#p29381 <![CDATA[Re: Please reveal neutral structures on the minimap]]>
jackc12 wrote:
This would be great if it's easily achievable, I've walked plenty of units into neural PDs that a more experienced player would know were there.


one time the map in sandbox
profit

Statistics: Posted by ColonelSheppard — 06 Feb 2013, 21:56


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2013-02-06T21:46:09+02:00 2013-02-06T21:46:09+02:00 /viewtopic.php?t=2970&p=29377#p29377 <![CDATA[Re: Please reveal neutral structures on the minimap]]>

Statistics: Posted by Ze_PilOt — 06 Feb 2013, 21:46


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2013-02-06T21:14:21+02:00 2013-02-06T21:14:21+02:00 /viewtopic.php?t=2970&p=29373#p29373 <![CDATA[Re: Please reveal neutral structures on the minimap]]> Statistics: Posted by jackc12 — 06 Feb 2013, 21:14


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2013-02-06T20:43:45+02:00 2013-02-06T20:43:45+02:00 /viewtopic.php?t=2970&p=29363#p29363 <![CDATA[Please reveal neutral structures on the minimap]]>
Warcraft 3 showed you where the creep camps were, and I don't think there is anything wrong with revealing all neutrals under the fog of war.
Experienced players know the maps so no harm there, but it will be great for new players.

As it stands now, until you have played every map in the pool once or twice you are liable to get screwed over by these 'neutral' units.

Statistics: Posted by Valki — 06 Feb 2013, 20:43


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