the t2 fighter maybe gives easy air superiority possibilities but i believe it is outspammed by intis. im not sure about this.
and they have the weakest air to ground in my opinion. the t2 gunships dont have many differences but cybran for example has splash and uef can transport.
aeon doesnt have fighterbombers so they cant snipe early. i dont count mercy because it just doesnt work. 1 t1 aa stops a whole mercy snipe.
and i think a hit and run race is cybran because of stealth and fast units.
hit and run with auroras? you will propably not be able to use range so no.
with t2 slow ass obsidians? i dont think so
okay, the blazes are fast and maybe okay, but any mix of units can counter them.
early harbingers would work out but as soon as other t3 units are on the field you get problems
for me the only aeon tactic is getting gun upgrades and pushing with auroras hardcore to kill the enemy commander quickly.
maybe you can get a t2 factory for some shields but you dont need t2 units mostly.
if theres reclaim going edarly t3 and basically snipe the enemy com with harbingers (he needs to be stupid enough not to have oc) can also work outStatistics: Posted by Golol — 27 May 2013, 00:44
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