Forged Alliance Forever Forged Alliance Forever Forums 2013-03-24T02:30:00+02:00 /feed.php?f=40&t=3375 2013-03-24T02:30:00+02:00 2013-03-24T02:30:00+02:00 /viewtopic.php?t=3375&p=35295#p35295 <![CDATA[Re: Is 90% reclaim ratio too high?]]> Statistics: Posted by Swkoll — 24 Mar 2013, 02:30


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2013-03-22T22:23:25+02:00 2013-03-22T22:23:25+02:00 /viewtopic.php?t=3375&p=35096#p35096 <![CDATA[Re: Is 90% reclaim ratio too high?]]>
ColonelSheppard wrote:
you're about to reach my level of harshness :|


Haha, guess one loses patience over time. I think encouraging noobs to test things and come up with their own valid data instead of just buying into some hearsay will help them a lot in this game.

Statistics: Posted by JeeVeS — 22 Mar 2013, 22:23


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2013-03-22T22:10:03+02:00 2013-03-22T22:10:03+02:00 /viewtopic.php?t=3375&p=35092#p35092 <![CDATA[Re: Is 90% reclaim ratio too high?]]>
JeeVeS wrote:
Why don't you go figure out what reclaim ratio really is before posting about it. However, thank you for posting in the right place. 90% of threads should probably be here.

you're about to reach my level of harshness :|

Statistics: Posted by ColonelSheppard — 22 Mar 2013, 22:10


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2013-03-22T22:02:55+02:00 2013-03-22T22:02:55+02:00 /viewtopic.php?t=3375&p=35090#p35090 <![CDATA[Re: Is 90% reclaim ratio too high?]]> Statistics: Posted by JeeVeS — 22 Mar 2013, 22:02


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2013-03-22T20:50:55+02:00 2013-03-22T20:50:55+02:00 /viewtopic.php?t=3375&p=35080#p35080 <![CDATA[Re: Is 90% reclaim ratio too high?]]> Reclime must flow, btw t1 wrecks die so much because of arty fire :(
Medusa spam leaves almost no reclaim

Statistics: Posted by ZLO_RD — 22 Mar 2013, 20:50


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2013-03-22T15:30:32+02:00 2013-03-22T15:30:32+02:00 /viewtopic.php?t=3375&p=35035#p35035 <![CDATA[Re: Is 90% reclaim ratio too high?]]>
Arx wrote:
Is decreasing reclaim ratio from 90% to 50% a good idea?

no

Statistics: Posted by ColonelSheppard — 22 Mar 2013, 15:30


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2013-03-22T15:19:08+02:00 2013-03-22T15:19:08+02:00 /viewtopic.php?t=3375&p=35033#p35033 <![CDATA[Re: Is 90% reclaim ratio too high?]]> Statistics: Posted by ZaphodX — 22 Mar 2013, 15:19


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2013-03-22T15:14:55+02:00 2013-03-22T15:14:55+02:00 /viewtopic.php?t=3375&p=35030#p35030 <![CDATA[Is 90% reclaim ratio too high?]]> It makes a victory more rewarding, encourage to play more aggressive.

But sometimes reclaim also encourage turtling.
If I can't beat opponent from one assault, enemy will reclaim and get more mass from it.
This happened times when I was playing field of isis with my friend and he turtling near his base.
Then it become a boring eco race.

And there are also some wired trick because of reclaim ratio.
Rebuilding a destroyed building costs 50%, but reclaiming it will get 90% back.
If have enough engineers and don't worry about build time, it's better to reclaim it.
So as to suicide a low health experimental then reclaim it to build a new one.

Is decreasing reclaim ratio from 90% to 50% a good idea?
I'm a fresh newbie and maybe very wrong, so I post it here.

Statistics: Posted by Arx — 22 Mar 2013, 15:14


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