Sprouto wrote:
Greetings !
What you are looking for is the function SetProductionActive().
Unlike mass fabricators, energy producing buildings don't usually have an ON/OFF toggle switch. That doesn't mean that they can't. The mechanism of this toggle is built around the SetProductionActive() function.
Ideally - you would want the act of upgrading to trigger off this function and then turn it back on when the upgrade was complete.
Thank you kindly for the information there 
Would you happen to know a good unit example (other than a Mass Extractor) that I can have a look at to see how this is handled? If not, I'll see what I can find, as now I know what I'm looking for, it should make my search that much easier.Statistics: Posted by anselhelm — 29 Dec 2016, 21:46
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