Statistics: Posted by svenni_badbwoi — 08 Sep 2019, 22:57
Statistics: Posted by svenni_badbwoi — 12 May 2019, 22:50
Statistics: Posted by svenni_badbwoi — 17 Mar 2019, 15:47
Statistics: Posted by svenni_badbwoi — 11 Feb 2019, 01:05
Statistics: Posted by svenni_badbwoi — 23 Jan 2019, 01:21
Statistics: Posted by svenni_badbwoi — 21 Jan 2019, 00:06
speed2 wrote:I think thats moving the collision box
Statistics: Posted by speed2 — 20 Jan 2019, 22:26
Statistics: Posted by svenni_badbwoi — 20 Jan 2019, 22:05
Statistics: Posted by svenni_badbwoi — 20 Jan 2019, 21:58
Statistics: Posted by svenni_badbwoi — 18 Jan 2019, 21:02
BUG FIXES:
-Removes LOD errors in some tree props (wrong or non LOD3 in Desert, Evergreen, Lava, Tropical und Tundra theme)
-Makes remainimg props 'RECLAIMABLE' (Common, RedRocks and Tropical theme - go reclaim the 'ThetaBridge'!)
1 - Blocks path consistent for none living props worth >=10 mass (except Cybran/UEF dock (flat), 2 props that hover in mid air or you reclaim them)
-All streetlights and small fences behave like UEF ones (Fall like trees)
1 - Structures theme gets new reclaim values (otherwise they do not block, because missing mass value)
-Unsolved Bug: Original file for LOD3 'DC01_Group2_LOD2_albedo.dds' has shade error (bottom left)
2 - LOD - LEVEL OF DETAIL:
-LOD is based on mass value, prop size and prop typ
-Props will be displayed before you can reclaim them (Should help preventing 'ctrl-shift' abuse: Former props with LOD 100 from crystalline, tropical and evergreen could be reclaimed without being visible)
3 - Fixes tree props not being displayed after LOD2 (Added missing LOD3, fixed LODCutoff1 and ShaderName2 for continuous visibility)
3 - Fixes tree groups dispaying wrong albedo at LOD3 (Palms, Tundra Pine)
3 - LOD fixes integrate unused/matching original files
3 - Removed LOD4 from 'Brch01_props.bp' (All other have 1,2 or 3 LOD steps)
-Could influence performance (Works fine for me, but needs to be tested)
New LOD steps:
-former LOD range 30-1000, but only a few with LOD 1000
Rocks (none living props):•LOD1: 300 (<=5 mass)
Trees (living props):
•LOD2: 400 (>5-10 mass)
•LOD3: 750 (>=37,5 mass)•LOD1: 30 (80 for trees with missing LOD3 to improve transition e.g. dead lava trees)
•LOD2: 200
•LOD3: 750
Statistics: Posted by svenni_badbwoi — 03 Dec 2018, 21:55
Statistics: Posted by biass — 01 Dec 2018, 15:26
Statistics: Posted by svenni_badbwoi — 01 Dec 2018, 14:46