Forged Alliance Forever Forged Alliance Forever Forums 2019-06-06T15:02:07+02:00 /feed.php?f=41&t=17624 2019-06-06T15:02:07+02:00 2019-06-06T15:02:07+02:00 /viewtopic.php?t=17624&p=175357#p175357 <![CDATA[Re: custom colors as UI mod]]> That means you don't install it like a normal mod. Read the readme for instructions on how to install it.

In my configuration the colors are kept similar to the defaults but made lighter to increase readability of the strategic icons.
You can change the colors to your liking by editing the mod. Instructions on how to do so are also in the readme.

You can also change the civilian color and the team colors with this mod, if you like to use the team coloring option. For my configuration I left them untouched.

If you are colorblind, always wanted to play as black, or are unhappy with the default colors for some reason, this mod is for you.

Any feedback is really appreciated!

Statistics: Posted by BlackYps — 06 Jun 2019, 15:02


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2019-06-03T01:58:00+02:00 2019-06-03T01:58:00+02:00 /viewtopic.php?t=17624&p=175300#p175300 <![CDATA[Re: custom colors as UI mod]]> Statistics: Posted by nine2 — 03 Jun 2019, 01:58


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2019-06-03T01:56:19+02:00 2019-06-03T01:56:19+02:00 /viewtopic.php?t=17624&p=175299#p175299 <![CDATA[Re: custom colors as UI mod]]>

Statistics: Posted by nine2 — 03 Jun 2019, 01:56


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2019-06-03T01:56:03+02:00 2019-06-03T01:56:03+02:00 /viewtopic.php?t=17624&p=175298#p175298 <![CDATA[Re: custom colors as UI mod]]>
It would be a mission but theoretically possible to edit the directx shader and change the colours there. You can do that without cheats and without affecting other players. However if you dont know HLSL it would take ages to work.

Statistics: Posted by nine2 — 03 Jun 2019, 01:56


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2019-06-02T16:15:41+02:00 2019-06-02T16:15:41+02:00 /viewtopic.php?t=17624&p=175281#p175281 <![CDATA[Re: custom colors as UI mod]]> This seems promising, but why can the GameColors.lua only be altered by a sim mod? There might be a good reason to it, but I don't know it.

Generally speaking how do I know which files can be changed by a UI mod? I thought lua files that handle the UI are generally modifiable by UI mods.

Statistics: Posted by BlackYps — 02 Jun 2019, 16:15


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2019-06-02T14:56:37+02:00 2019-06-02T14:56:37+02:00 /viewtopic.php?t=17624&p=175279#p175279 <![CDATA[Re: custom colors as UI mod]]>
And only sim mod can modify GameColors.lua

Statistics: Posted by speed2 — 02 Jun 2019, 14:56


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2019-06-02T13:39:39+02:00 2019-06-02T13:39:39+02:00 /viewtopic.php?t=17624&p=175276#p175276 <![CDATA[custom colors as UI mod]]>
I want to tune the player colors in the strategic icons a bit, because I find some of the darker ones hard to read.
I found a very old mod here: /viewtopic.php?f=2&t=350 but it doesn't work anymore.

I also found this thread: /viewtopic.php?f=41&t=16878

I read somewhere that you can change the color by using the SetArmyColor command. But this needs cheats enabled and i couldn't get it to work in a sandbox. The console even knows the command SetArmyColor and gives a hint what arguments to pass but when I try it (e.g. SetArmyColorIndex(ARMY_1,30,30,30)) it gives an error: unknown command.

I also read somewhere, that the color of the players is stored in the replay so I can't just alter them on my side without a sim mod that everybody uses. Is it possible to only alter the displayed color in the stratgic Icons? That would be enough for me. The GameColors.lua seems to indicate that, because there is a PlayerColors and an ArmyColors list. But I don't know how to access the chosen playercolor once the game has started.

Does anybody know how I can achieve what I want? Is the color really stored in the replay and not only the colorindex? Any hints are really appreciated!

Statistics: Posted by BlackYps — 02 Jun 2019, 13:39


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