V11:
- Added T3 land unit for each faction.
- Added more strategic icons to "texturepack.nxt" (apply strategic icon fix again)
V10:
- Aeon T1 Experimental Engineer:
* Fixed wreckage insta-drop.
* Removed weaponry.
* Mass Cost: 820 -> 980
* Max Speed: 6 -> 4
* HP: 5800 -> 3350
* Build Rate: 50 -> 35
- Seraphim T2 Teleport Bot:
* Added teleport range limit, 50 range.
* Teleport charge time: set to 15 seconds
* Teleport charge energy cost: 100 -> 200
- UEF T2 Experimental Assault Bot:
* Replaced TML with Ripple Missile Battery due to faulty unit targeting after firing a missile.
- All T4 Experimentals:
* Halved mass killed to get a vet.
- Aeon T3 Hydro Shield:
* Power usage: 50 -> 1000
V9:
- Fixed AI build lists.
- Fixed script errors in seraphim antiship PD and PMS.
V8:
- Added more strategic icons to "texturepack.nxt" (apply strategic icon fix again)
- Added T4 unit for each faction.
- Changed Perimeter Monitoring System buildings for all factions:
* Tech Level: 1 -> 2
* Build Time: 300 -> 1200
* Mass Cost: 200 -> 800
* Energy Cost: 3600 -> 12000
- Scaled down Cybran T1 Cruiser model.
- Scaled up UEF T2 Experimental.
- All T1 and T2 non-Cybran experimental changes:
* Regen: X -> 0
- All T1 and T2 Cybran experimental changes:
* Regen: X -> 10
- Normalized veterancy for all units.
V7:
- Added T3 hydrocarbon structures for each faction.
V6:
- Added more strategic icons to "texturepack.nxt" (apply strategic icon fix again)
- Aeon T1 EXP changes:
* Regen: 0 -> 5
* HP: 4800 -> 5800
* Mass cost: 860 -> 820
* Build rate: 40 -> 50
- Cybran T1 EXP changes:
* Regen: 6 -> 20
* Mass cost: 900 -> 860
* Microwave Laser damage: 18 -> 22
* Heavy Electron Bolter fire rate: 0.4 -> 0.55
* Iridium Rocket Pack range: 24 -> 28
- Seraphim T1 EXP changes:
* HP: 8200 -> 8900
* Regen: 0 -> 5
* Movement speed: 2.4 -> 2.6
* Turn speed: 20 -> 40
* EM Quarnon Cannon damage radius: 7 -> 8
- UEF T1 EXP changes:
* HP: 3550 -> 5400
* Regen: 0 -> 5
* Movement speed: 1.6 -> 1.9
* Turn rate: 20 -> 30
* Heavy Gauss Cannon fire rate: 0.2 -> 0.22
- Added T2 experimentals for each faction.
V5:
- Added T1 Experimental unit to each faction.
V4:
- Added T3 Mobile TMD for all factions.
- Fixed overblown LOD range for all units.
- Fixed missing big strategic icon for E-Storage since patch 3708.
V3:
- Added following units:
* Aeon T1 Ambush Tank
* Cybran T1 Sniper Bot
* UEF T1 Amphibious Tank
- Changes to Cybran T3 Rocket Battery:
* Minimum range 20 -> 60
* Maximum range 100 -> 120
* Firing randomness 4 -> 3
* Missile acceleration 3 -> 0.5
* Missile Velocity 20 -> 25
* Missile Velocity Randomness 0.5 -> 0.1
- Added more strategic icons to "texturepack.nxt" (apply strategic icon fix again)
V2:
- Fixed Seraphim Restoration Bot being amphibious.
Increased both direct fire and AA DPS.
- Fixed missing range overlay for torpedoes on Aeon T1 torp bomber.
- Increased AI usage of new units slightly.
- Reduced launch velocity of Aeon T2 Anti-Ship PD to match its projectiles max speed.
- Resolved missing strategic icons, follow instructions at the top of this file.
- Partially fixed faulty FAF weapons descriptions. Now it properly lists all weapons unit has
when unit mounts multiple weapons of the same type.
V1:
- First upload