Statistics: Posted by DDDX — 28 Apr 2020, 22:57
Statistics: Posted by DDDX — 28 Apr 2020, 12:38
Statistics: Posted by Uveso — 28 Apr 2020, 00:20
Statistics: Posted by DDDX — 27 Apr 2020, 14:59
UnitBlueprint {
AI = {
BeaconName = 'GEB5102',
},
Air = {
AutoLandTime = 1,
BankFactor = 3,
BankForward = false,
BreakOffDistance = 18,
BreakOffIfNearNewTarget = true,
BreakOffTrigger = 20,
CanFly = true,
CombatTurnSpeed = 0.7,
EngageDistance = 50,
KLift = 3,
KLiftDamping = 2.5,
KMove = 1,
KMoveDamping = 2,
KRoll = 2,
KRollDamping = 2,
KTurn = 0.7,
KTurnDamping = 1,
LiftFactor = 7,
MaxAirspeed = 10,
MinAirspeed = 10,
StartTurnDistance = 5,
TightTurnMultiplier = 0,
TurnSpeed = 0.9,
Winged = true,
},
Audio = {
AirUnitWaterImpact = Sound {
Bank = 'Explosions',
Cue = 'Expl_Water_Lrg_01',
LodCutoff = 'UnitMove_LodCutoff',
},
AmbientMove = Sound {
Bank = 'UEA',
Cue = 'UEA0203_Move_Loop',
LodCutoff = 'UnitMove_LodCutoff',
},
Destroyed = Sound {
Bank = 'UEADestroy',
Cue = 'UEA_Destroy_Med',
LodCutoff = 'UnitMove_LodCutoff',
},
Killed = Sound {
Bank = 'UEADestroy',
Cue = 'UEA_Destroy_Air_Killed',
LodCutoff = 'UnitMove_LodCutoff',
},
Landing = Sound {
Bank = 'UEA',
Cue = 'UEA0203_Move_Land',
LodCutoff = 'UnitMove_LodCutoff',
},
Refueling = Sound {
Bank = 'UEA',
Cue = 'UEA_Repair_Refuel',
LodCutoff = 'UnitMove_LodCutoff',
},
StartMove = Sound {
Bank = 'UEA',
Cue = 'UEA0203_Move_Start',
LodCutoff = 'UnitMove_LodCutoff',
},
StopMove = Sound {
Bank = 'UEA',
Cue = 'UEA0203_Move_Stop',
LodCutoff = 'UnitMove_LodCutoff',
},
Thruster = Sound {
Bank = 'UEA',
Cue = 'UEA0203_Thruster',
LodCutoff = 'UnitMove_LodCutoff',
},
UISelection = Sound {
Bank = 'Interface',
Cue = 'UEF_Select_Air',
LodCutoff = 'UnitMove_LodCutoff',
},
},
AverageDensity = 1,
Buffs = {
Regen = {
Level1 = 2,
Level2 = 4,
Level3 = 6,
Level4 = 8,
Level5 = 10,
},
},
BuildIconSortPriority = 30,
Categories = {
'PRODUCTSC1',
'SELECTABLE',
'BUILTBYTIER1FACTORY',
'BUILTBYTIER2FACTORY',
'BUILTBYTIER3FACTORY',
'UEF',
'EMPIRE',
'MOBILE',
'AIR',
'TECH1',
'GROUNDATTACK',
'DIRECTFIRE',
'VISIBLETORECON',
'RECLAIMABLE',
'OVERLAYDIRECTFIRE',
},
CollisionOffsetZ = 0.3,
Defense = {
AirThreatLevel = 0,
ArmorType = 'Light',
EconomyThreatLevel = 0,
Health = 125,
MaxHealth = 125,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 6,
},
Description = '<LOC gea0102_desc>Attack Striker',
Display = {
ForcedBuildSpin = 0,
LayerChangeEffects = {
AirLand = {
Effects = {
{
Bones = {
'Exhaust',
},
Type = 'Landing01',
},
},
},
LandAir = {
Effects = {
{
Bones = {
'Exhaust',
},
Type = 'TakeOff01',
},
},
},
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 140,
ShaderName = 'Unit',
},
{
AlbedoName = 'gea0102_lod1_albedo.dds',
LODCutoff = 215,
ShaderName = 'Unit',
SpecularName = 'gea0102_lod1_specteam.dds',
},
},
},
MovementEffects = {
BeamExhaust = {
Bones = {
'Exhaust',
},
Cruise = true,
Idle = true,
},
},
PlaceholderMeshName = 'UXA0009',
SpawnRandomRotation = false,
UniformScale = 0.08,
},
Economy = {
BuildCostEnergy = 40,
BuildCostMass = 20,
BuildTime = 10,
},
Footprint = {
MaxSlope = 0.25,
SizeX = 1,
SizeZ = 1,
},
General = {
Category = 'Gunship',
Classification = 'RULEUC_MilitaryAircraft',
CommandCaps = {
RULEUCC_Attack = true,
RULEUCC_CallTransport = true,
RULEUCC_Capture = false,
RULEUCC_Dock = false,
RULEUCC_Ferry = false,
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Nuke = false,
RULEUCC_Patrol = true,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
RULEUCC_Transport = false,
},
FactionName = 'UEF',
Icon = 'air',
TechLevel = 'RULEUTL_Advanced',
UnitName = '<LOC gea0102_name>TIE Striker',
UnitWeight = 1,
},
Intel = {
VisionRadius = 32,
},
Interface = {
HelpText = '<LOC gea0102_help>Attack Striker',
},
LifeBarHeight = 0.075,
LifeBarOffset = 0.5,
LifeBarSize = 1,
Physics = {
BuildOnLayerCaps = {
LAYER_Air = true,
LAYER_Land = false,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = false,
},
Elevation = 10,
FuelRechargeRate = 5,
FuelUseTime = 500,
GroundCollisionOffset = 1.6,
MaxSpeed = 0.5,
MeshExtentsX = 1.25,
MeshExtentsY = 1,
MeshExtentsZ = 3,
MotionType = 'RULEUMT_Air',
},
SelectionSizeX = 0.6,
SelectionSizeZ = 0.9,
SelectionThickness = 0.49,
SizeSphere = 1.6,
SizeX = 1,
SizeY = 0.5,
SizeZ = 1,
StrategicIconName = 'icon_gunship2_directfire',
StrategicIconSortPriority = 65,
Veteran = {
Level1 = 6,
Level2 = 12,
Level3 = 18,
Level4 = 24,
Level5 = 30,
},
Weapon = {
{
AboveWaterTargetsOnly = true,
Audio = {
MuzzleChargeStart = Sound {
Bank = 'UALWeapon',
Cue = 'UAL0201_Cannon_Disruptor',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_none',
CollideFriendly = false,
Damage = 10,
DamageRadius = 3,
DamageType = 'Normal',
DisplayName = 'Disruptor Cannon',
FireTargetLayerCapsTable = {
Air = 'Land|Water|Seabed',
Land = 'Land|Water|Seabed',
},
FiringTolerance = 2,
Label = 'MainGun',
MaxRadius = 25,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
ProjectileId = '/projectiles/ADFDisruptor01/ADFDisruptor01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 2,
RackBones = {
{
MuzzleBones = {
'Muzzle_01',
'Muzzle_02',
},
RackBone = 'Turret',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 3,
SlavedToBody = true,
SlavedToBodyArcRange = 5,
TargetCheckInterval = 1,
TargetPriorities = {
'SPECIALHIGHPRI',
'STRUCTURE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Muzzle_01',
TurretBonePitch = 'Turret',
TurretBoneYaw = 'Turret',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 20,
TurretPitchSpeed = 60,
TurretYaw = 0,
TurretYawRange = 10,
TurretYawSpeed = 60,
Turreted = true,
WeaponCategory = 'Direct Fire',
},
{
AboveWaterTargetsOnly = true,
Damage = 50,
DamageFriendly = true,
DamageRadius = 1,
DamageType = 'Normal',
DisplayName = 'Air Crash',
DummyWeapon = true,
FiringTolerance = 2,
Label = 'DeathImpact',
WeaponCategory = 'Death',
},
},
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Air = false,
Land = true,
Seabed = false,
Sub = false,
Water = false,
},
},
}
Statistics: Posted by LJ_Pynn — 26 Apr 2020, 23:40
Statistics: Posted by Uveso — 26 Apr 2020, 23:13
TIEBolt = Class(DefaultProjectileWeapon) {
FxMuzzleFlash = EffectTemplate.ADisruptorCannonMuzzle01,}
local TAirUnit = import('/lua/terranunits.lua').TAirUnit
local TIEBolt = import('/lua/aeonweapons.lua').TIEBolt
GEA0102 = Class(TAirUnit)
Weapons = {
MainGun = Class(TIEBolt) {
},
},
TypeClass = GEA0102
Weapon = {
{
AboveWaterTargetsOnly = true,
Audio = {
MuzzleChargeStart = Sound {
Bank = 'UALWeapon',
Cue = 'UAL0201_Cannon_Disruptor',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_none',
CollideFriendly = false,
Damage = 10,
DamageRadius = 3,
DamageType = 'Normal',
DisplayName = 'Disruptor Cannon',
FireTargetLayerCapsTable = {
Air = 'Land|Water|Seabed',
Land = 'Land|Water|Seabed',
},
FiringTolerance = 2,
Label = 'MainGun',
MaxRadius = 25,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
ProjectileId = '/projectiles/ADFDisruptor01/ADFDisruptor01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 2,
RackBones = {
{
MuzzleBones = {
'Muzzle_01',
'Muzzle_02',
},
RackBone = 'Turret',
},
},
RackFireTogether = true,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 5,
SlavedToBody = true,
SlavedToBodyArcRange = 5,
TargetCheckInterval = 1,
TargetPriorities = {
'SPECIALHIGHPRI',
'STRUCTURE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Muzzle_01',
TurretBonePitch = 'Turret',
TurretBoneYaw = 'Turret',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 20,
TurretPitchSpeed = 60,
TurretYaw = 0,
TurretYawRange = 10,
TurretYawSpeed = 60,
Turreted = true,
WeaponCategory = 'Direct Fire',
},
Statistics: Posted by LJ_Pynn — 26 Apr 2020, 08:39