Forged Alliance Forever Forged Alliance Forever Forums 2020-12-28T23:18:05+02:00 /feed.php?f=42 2020-12-28T23:18:05+02:00 2020-12-28T23:18:05+02:00 /viewtopic.php?t=19749&p=186433#p186433 <![CDATA[FAF Suggestions • Please change billy nuke animation]]>
May i humbly suggest to the dev team that you change the billy nuke animation from the current com-bomb animation to something else?
It is really not the same as a com-bomb or a nuclear detonation.
Preferably change it to the support commander explosion animation.

Thanks for reading.

Statistics: Posted by Kars — 28 Dec 2020, 23:18


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2020-10-17T01:35:12+02:00 2020-10-17T01:35:12+02:00 /viewtopic.php?t=19698&p=186416#p186416 <![CDATA[FAF Suggestions • Re: Goodbye phpBB]]> Statistics: Posted by Mucko — 17 Oct 2020, 01:35


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2020-08-29T18:25:58+02:00 2020-08-29T18:25:58+02:00 /viewtopic.php?t=19426&p=186383#p186383 <![CDATA[FAF Suggestions • Re: 3713 ongoing development thread]]> Statistics: Posted by keyser — 29 Aug 2020, 18:25


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2020-08-26T22:43:57+02:00 2020-08-26T22:43:57+02:00 /viewtopic.php?t=19698&p=186373#p186373 <![CDATA[FAF Suggestions • mod skin]]> mod skin

Statistics: Posted by Mueeidkhatri — 26 Aug 2020, 22:43


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2020-08-19T10:23:07+02:00 2020-08-19T10:23:07+02:00 /viewtopic.php?t=12171&p=186345#p186345 <![CDATA[FAF Suggestions • Re: An Updated List of Casters]]> Statistics: Posted by nikkinemo95 — 19 Aug 2020, 10:23


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2020-08-18T00:37:23+02:00 2020-08-18T00:37:23+02:00 /viewtopic.php?t=19426&p=186337#p186337 <![CDATA[FAF Suggestions • Re: 3713 ongoing development thread]]> Statistics: Posted by keyser — 18 Aug 2020, 00:37


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2020-08-12T01:36:41+02:00 2020-08-12T01:36:41+02:00 /viewtopic.php?t=19698&p=186302#p186302 <![CDATA[FAF Suggestions • Re: Goodbye phpBB]]> I already put the main page as reference.
https://web.archive.org/web/20200811233 ... /index.php

Statistics: Posted by vongratz — 12 Aug 2020, 01:36


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2020-08-11T23:27:06+02:00 2020-08-11T23:27:06+02:00 /viewtopic.php?t=19698&p=186300#p186300 <![CDATA[FAF Suggestions • Goodbye phpBB]]> here). Back then phpBB was one of the best bulletin boards you could get for free. Now, 9 years later, the world is a different one, but somehow our forum is still frozen in time. After a lot of issues with spam, security vulnerabilities and most recently severe outages for no ovious reason, the time has come to let go of it.

A few generation of bulletin boards has passed already and we move to NodeBB now (link here).

Goodbye grandfather of FAF. We'll miss you.
And as the administrator I'd like to add: Please burn in hell, where you came from, you shitty piece of software.


We will probably archive this forum, but we don't know how yet. If you have any ideas and also skills and time to help on that please contact me.

Statistics: Posted by Brutus5000 — 11 Aug 2020, 23:27


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2020-08-01T00:04:07+02:00 2020-08-01T00:04:07+02:00 /viewtopic.php?t=19426&p=186037#p186037 <![CDATA[FAF Suggestions • Re: 3713 ongoing development thread]]>
Hipparchus wrote:
That's awesome! I don't know if the layout has been finalised, but if I may suggest some useful hot keys:

  • Select idle air scout
  • Select air fighters
  • Select idle transport

Another trick I found useful to reduce the number of keys is to modify keys. For example, [X] = select idle engineer, [shift+X] = select all idle engineers on screen, or [X] = select air fighters, [shift+X] = select idle air scout. In other cases keys might also be able to overlap, for example select and center on ACU and OC key (if ACU is already selected). Or select idle transport and transport unload key.


it's definitely up for debate and can still be changed.
I kept the hotbuild one for :
- Select air fighters : ctrl - Q
- Select nearest idle Engineer : Alt - Period
select idle transport doesn't exist but can be implemented
as for idle air scout, it wasn't in hotbuild, so it's not in this one, but we can find a place for it indeed.

Statistics: Posted by keyser — 01 Aug 2020, 00:04


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2020-07-31T23:26:31+02:00 2020-07-31T23:26:31+02:00 /viewtopic.php?t=19426&p=186035#p186035 <![CDATA[FAF Suggestions • Re: 3713 ongoing development thread]]>
  • Select idle air scout
  • Select air fighters
  • Select idle transport

Another trick I found useful to reduce the number of keys is to modify keys. For example, [X] = select idle engineer, [shift+X] = select all idle engineers on screen, or [X] = select air fighters, [shift+X] = select idle air scout. In other cases keys might also be able to overlap, for example select and center on ACU and OC key (if ACU is already selected). Or select idle transport and transport unload key.

Statistics: Posted by Hipparchus — 31 Jul 2020, 23:26


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2020-07-31T22:14:11+02:00 2020-07-31T22:14:11+02:00 /viewtopic.php?t=19426&p=186034#p186034 <![CDATA[FAF Suggestions • Re: 3713 ongoing development thread]]>
video about the change : https://youtu.be/3vB9xn-iBxo

Image

current hotbuild preset layout (for comparison) :
Spoiler: show
Image



Aim of this hotkey layout preset, is to reduce the number of hotkey to learn, and make them easier to learn.
This come with the ability to use a cycle in the factory in order to build unit, like you would do when building structures.
you can access all tech level of a unit type, that are available for a factory, by pressing several time on the hotkey. You build them by clicking (left click anywhere on the screen; shift click = 5 units are ordered). You leave the cycle mode, by pressing middle click, or you give a rally point to the factory (right click).
This hotkey layout is designed only for qwerty. You can build ~80% of unit used in the a game by knowing 6 hotkeys (Z, X, C, S, D, F)
The drawback is that you will need more click than with current hotbuild to build a unit.

This comes with the ability to reverse cycle, by pressing alt-hotkey. This come in handy if you have a lot of template for example, and you want to build one of your last template.

On top of this, you now can build factory template with hotkey. Btw if you prefer the hotbuild preset layout, but you like the factory template hotkey, you can bind it in the f1 menu.

As usual you can test that on the FAF feature mod : FAF develop

Statistics: Posted by keyser — 31 Jul 2020, 22:14


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2020-07-31T11:37:02+02:00 2020-07-31T11:37:02+02:00 /viewtopic.php?t=19649&p=186018#p186018 <![CDATA[FAF Suggestions • Re: Idea: Subtle Build queue change]]> Statistics: Posted by FtXCommando — 31 Jul 2020, 11:37


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2020-07-31T09:01:05+02:00 2020-07-31T09:01:05+02:00 /viewtopic.php?t=19649&p=186016#p186016 <![CDATA[FAF Suggestions • Re: Idea: Subtle Build queue change]]> viewtopic.php?f=2&t=11013 ), the difference would be that you dont have to reenter the whole queue afterwards.
I really meant it more as a small quality of life change that allows you to designate a unit to be built next with less clicking around (by queueing it, then dragging it to second position into the slot after the unit that is currently under construction). I find the current way of doing it not really comfortable. But maybe I am doing it wrong - what is the most convenient way of doing this right now if I have a long queue that I want to keep and a stack of units in the first slot in the building queue?

Statistics: Posted by spacewhales — 31 Jul 2020, 09:01


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2020-07-31T00:56:46+02:00 2020-07-31T00:56:46+02:00 /viewtopic.php?t=19649&p=186013#p186013 <![CDATA[FAF Suggestions • Re: Idea: Subtle Build queue change]]> Statistics: Posted by FtXCommando — 31 Jul 2020, 00:56


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2020-07-31T00:41:21+02:00 2020-07-31T00:41:21+02:00 /viewtopic.php?t=19649&p=186012#p186012 <![CDATA[FAF Suggestions • Idea: Subtle Build queue change]]>
I repeatedly find myself in situations where I would like to inject a unit into a factory build queue at position nr 2, i.e. finishing the current build order and then immediately starting constructing the newly queued unit. However, this can be cumbersome if the first entry in the factory build queue is a stack of multiple units. I think a nicely unintrusive way would be give the unit currently under construction a slot in the queue independent of the stack of units of the same type that might be constructed later on. Maybe the following scheme illustrates it.

Now: | Interceptors: 4 | Bombers:1| With suggested change: |Interceptors: 1 | Interceptors: 3 | Bombers: 1|

Might be easier to the inject e.g. the Air scout you really need soon but not right now with this build queue setup. What is your opinion on this?

Statistics: Posted by spacewhales — 31 Jul 2020, 00:41


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