Forged Alliance Forever Forged Alliance Forever Forums 2016-03-18T03:54:37+02:00 /feed.php?f=42&t=11751 2016-03-18T03:54:37+02:00 2016-03-18T03:54:37+02:00 /viewtopic.php?t=11751&p=123036#p123036 <![CDATA[Re: Quantum Gate Condition]]> Statistics: Posted by briang — 18 Mar 2016, 03:54


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2016-03-17T05:26:28+02:00 2016-03-17T05:26:28+02:00 /viewtopic.php?t=11751&p=122957#p122957 <![CDATA[Re: Quantum Gate Condition]]> Statistics: Posted by Apofenas — 17 Mar 2016, 05:26


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2016-03-17T04:14:04+02:00 2016-03-17T04:14:04+02:00 /viewtopic.php?t=11751&p=122954#p122954 <![CDATA[Re: Quantum Gate Condition]]> Statistics: Posted by Lieutenant Lich — 17 Mar 2016, 04:14


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2016-02-14T01:16:49+02:00 2016-02-14T01:16:49+02:00 /viewtopic.php?t=11751&p=120195#p120195 <![CDATA[Re: Quantum Gate Condition]]> Statistics: Posted by briang — 14 Feb 2016, 01:16


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2016-02-14T01:15:04+02:00 2016-02-14T01:15:04+02:00 /viewtopic.php?t=11751&p=120194#p120194 <![CDATA[Re: Quantum Gate Condition]]> Statistics: Posted by Ithilis_Quo — 14 Feb 2016, 01:15


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2016-02-13T12:42:28+02:00 2016-02-13T12:42:28+02:00 /viewtopic.php?t=11751&p=120137#p120137 <![CDATA[Re: Quantum Gate Condition]]> But I think that it could be cool to have a new victory condition, where players start at opposite ends of the map with a gateway and the goal is to escape through the gateway of the other player. Kind of a capture the flag. It would lead to turtling of course, but you still would need map control to have eco to build up or break the turtle.

Statistics: Posted by ax0lotl — 13 Feb 2016, 12:42


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2016-02-13T04:26:23+02:00 2016-02-13T04:26:23+02:00 /viewtopic.php?t=11751&p=120112#p120112 <![CDATA[Quantum Gate Condition]]> Besides my suggestion to make seraphim equal (or tweak their units), I have another one.
We all know what quantum gates do. I suggest to add a function that if a commander is in a quantum gate for 5 seconds and not building, he will be removed from the world and no one would get the victory, because one commander left the planet. That will give some people a chance to lead lost battles to a draw and would make the attacker more precise in cutting off all ways of retreat. This seems pretty logical to me, especially since if the com is building and standing in the gate, it means that he is not in a losing situation. If he stands there is shoots around - that may mean nothing but also may mean that teleportation off-planet is the only survival solution.

Statistics: Posted by Lieutenant Lich — 13 Feb 2016, 04:26


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