Forged Alliance Forever Forged Alliance Forever Forums 2016-03-07T19:59:49+02:00 /feed.php?f=42&t=11933 2016-03-07T19:59:49+02:00 2016-03-07T19:59:49+02:00 /viewtopic.php?t=11933&p=122087#p122087 <![CDATA[Re: What if reclaiming [not trees ( ͡° ͜ʖ ͡°)] cost energy?]]> Statistics: Posted by buletproof_bob — 07 Mar 2016, 19:59


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2016-03-07T18:04:57+02:00 2016-03-07T18:04:57+02:00 /viewtopic.php?t=11933&p=122077#p122077 <![CDATA[Re: What if reclaiming [not trees ( ͡° ͜ʖ ͡°)] cost energy?]]>
Solution is to make maps that don't have an excessive amount of reclaim. I think some tactical locations of reclaim should remain but the core game play is severely hurt by launching into quick t2 and t3 on maps like Tabula.

The new wonders with less reclaim make use of t1 spam armies and you can't just simply sit back and eco. You actually need to fight for territory to advance to t2/t3 tactical units.

Statistics: Posted by Morax — 07 Mar 2016, 18:04


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2016-03-05T22:36:52+02:00 2016-03-05T22:36:52+02:00 /viewtopic.php?t=11933&p=121946#p121946 <![CDATA[What if reclaiming [not trees ( ͡° ͜ʖ ͡°)] cost energy?]]> Statistics: Posted by mirroredwang — 05 Mar 2016, 22:36


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