Edit: Nah , not even that is reliable.
Might have to do with some retarded pathfinding algorithms. At least that is what it looks lie at first glance, because the reliability seems to go down the more units are in the proximity of the load up place that are not involved in the order.
Edit: Actually, even if all units in the proximity are involved in the order the behavior is unreliable. But it seems to be more unreliable the more units are involved total.
Edit: Ok, apparently it is both:
reliability goes down with:
1) the number of units involved
2) the number of units in the proximity
Which actually can be reduced to (2)
Meaning: for example 1 transport with 6 units works well alone if there are no units in the proximity. But it works unreliably if there are units in the proximity.
Therefore it looks like the core of the problem is the age old nemesis of this game: pathindingStatistics: Posted by Lionhardt — 14 Mar 2016, 23:42
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