Forged Alliance Forever Forged Alliance Forever Forums 2016-05-14T09:40:00+02:00 /feed.php?f=42&t=12431 2016-05-14T09:40:00+02:00 2016-05-14T09:40:00+02:00 /viewtopic.php?t=12431&p=126867#p126867 <![CDATA[Re: Victory Condition Notification in Game.]]> viewtopic.php?f=41&t=10887

Statistics: Posted by speed2 — 14 May 2016, 09:40


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2016-05-14T08:40:01+02:00 2016-05-14T08:40:01+02:00 /viewtopic.php?t=12431&p=126864#p126864 <![CDATA[Re: Victory Condition Notification in Game.]]> Statistics: Posted by biass — 14 May 2016, 08:40


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2016-05-14T08:21:30+02:00 2016-05-14T08:21:30+02:00 /viewtopic.php?t=12431&p=126863#p126863 <![CDATA[Victory Condition Notification in Game.]]>
There have been several instances when I have played a game and discovered after an ACU death that the victory condition is not what I thought it was. Whether it be set to "Share Till Death" on a Setons match. Or be set to full share on some other map. This can be very annoying, because, once the game has started there is no way to verify what the condition is, and this of vital strategic importance when determining team tactics, or deciding whether or not to snipe an ACU.

If there was some method over verifying the victory condition from within the game that would be much appreciated.

Statistics: Posted by Hawkei — 14 May 2016, 08:21


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