Forged Alliance Forever Forged Alliance Forever Forums 2017-10-03T20:34:22+02:00 /feed.php?f=42&t=14664 2017-10-03T20:34:22+02:00 2017-10-03T20:34:22+02:00 /viewtopic.php?t=14664&p=154871#p154871 <![CDATA[Re: Replay Jump-In]]>
Anihilnine wrote:
hmm but in single player they allow saving games ... really FA can't save the entire sim state properly? I would assume it can


The thing is, you can save it at a specific time. A replay that allows you to jump to a custom position, play back etc... like a movie, would requrie shittons of those states (and every single one would have to be loaded).

i could imagine a tool that generates a limited amount of saves for a replay (let's say every 2 minutes?), so you can jump to this points and the simulation will proceed there.

Statistics: Posted by ABSTRACT — 03 Oct 2017, 20:34


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2017-05-29T08:56:48+02:00 2017-05-29T08:56:48+02:00 /viewtopic.php?t=14664&p=149829#p149829 <![CDATA[Re: Replay Jump-In]]>
Anihilnine wrote:
hmm but in single player they allow saving games ... really FA can't save the entire sim state properly? I would assume it can


When someone desyncs, yeah xd

Statistics: Posted by Masyaka — 29 May 2017, 08:56


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2017-05-29T06:22:36+02:00 2017-05-29T06:22:36+02:00 /viewtopic.php?t=14664&p=149822#p149822 <![CDATA[Re: Replay Jump-In]]> Statistics: Posted by nine2 — 29 May 2017, 06:22


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2017-05-29T00:23:11+02:00 2017-05-29T00:23:11+02:00 /viewtopic.php?t=14664&p=149806#p149806 <![CDATA[Re: Replay Jump-In]]>
there exists and ancient broken mod called multiplayer save fa

what it does is save the game, then you can load it as a custom type of map assign players to it and start.

the first issue is its broken, as mentioned above.
the second issue is that the save file is quite some MB so its feasible to use this a lot

still i think its worth looking into at some point, after all the potential is insane - you can start a game with one mod and finish with another, test out different what if scenarios, use for balance/modding, practise games, even an insane type of tourney where all rounds are played in the same game, a little creativity and this could go an extremely long way

Statistics: Posted by Exotic_Retard — 29 May 2017, 00:23


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2017-05-28T23:44:36+02:00 2017-05-28T23:44:36+02:00 /viewtopic.php?t=14664&p=149801#p149801 <![CDATA[Re: Replay Jump-In]]>
also, i may didn't get it but; if i understand well you want to re-play the game at some point into the replay ? that's also not feasible.

Statistics: Posted by keyser — 28 May 2017, 23:44


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2017-05-28T22:26:09+02:00 2017-05-28T22:26:09+02:00 /viewtopic.php?t=14664&p=149791#p149791 <![CDATA[Re: Replay Jump-In]]> Statistics: Posted by IceDreamer — 28 May 2017, 22:26


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2017-05-28T21:50:10+02:00 2017-05-28T21:50:10+02:00 /viewtopic.php?t=14664&p=149787#p149787 <![CDATA[Replay Jump-In]]>
I recently was watching a replay i lost against a turtle and would have loved to have gone from the point of gaining map control to try out the things i thought to do differently, even if it was against the AI

Statistics: Posted by partymarty81 — 28 May 2017, 21:50


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