Forged Alliance Forever Forged Alliance Forever Forums 2018-02-12T21:44:40+02:00 /feed.php?f=42&t=15806 2018-02-12T21:44:40+02:00 2018-02-12T21:44:40+02:00 /viewtopic.php?t=15806&p=160810#p160810 <![CDATA[Re: Show correct player count for lobbies]]>
ThomasHiatt wrote:
If the host kicks 2 people who are AFK it will still show 6/6 on the play tab in the client, I believe it says that until the players who were kicked click the ok button in the dialog box saying they were kicked.


That makes sense. Since everything in the lobby is peer-to-peer the server doesn't know about the kick until the kicked player's game closes the connection to the server. This probably happens once the player clicks the ok button. No chance for the server to know it earlier than that, without changing the game protocol and opening the gates for all sorts of mischievous activities.

Statistics: Posted by Brutus5000 — 12 Feb 2018, 21:44


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2018-02-12T05:29:08+02:00 2018-02-12T05:29:08+02:00 /viewtopic.php?t=15806&p=160776#p160776 <![CDATA[Re: Show correct player count for lobbies]]> Statistics: Posted by ThomasHiatt — 12 Feb 2018, 05:29


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2018-02-11T23:05:44+02:00 2018-02-11T23:05:44+02:00 /viewtopic.php?t=15806&p=160769#p160769 <![CDATA[Re: Show correct player count for lobbies]]>
Are we talking about a case where the game list shows 11 / 10 players? Or are we talking about a case where 6/8 players is shown, but the tooltip lists a different amount of players? Or what exactly is the problem? A screenshot would be helpful.

Statistics: Posted by Brutus5000 — 11 Feb 2018, 23:05


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2018-02-11T18:48:19+02:00 2018-02-11T18:48:19+02:00 /viewtopic.php?t=15806&p=160757#p160757 <![CDATA[Re: Show correct player count for lobbies]]> Statistics: Posted by Wesmania — 11 Feb 2018, 18:48


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2018-02-11T17:52:00+02:00 2018-02-11T17:52:00+02:00 /viewtopic.php?t=15806&p=160754#p160754 <![CDATA[Re: Show correct player count for lobbies]]>
Changing to an event-based communication is a huge refactoring both client and server side. We could tackle this with the a completely new protocol. Maybe based on websockets as is under development in the java server. But with all respect due, the python client is still not showing any visible progress regarding the backend improvements of the last 12 month (i.e. new map, mod and replay vault). So I don't think this is happening any time soon.

Statistics: Posted by Brutus5000 — 11 Feb 2018, 17:52


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2018-01-27T17:05:14+02:00 2018-01-27T17:05:14+02:00 /viewtopic.php?t=15806&p=159919#p159919 <![CDATA[Re: Show correct player count for lobbies]]>

Statistics: Posted by Wesmania — 27 Jan 2018, 17:05


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2018-01-27T10:06:32+02:00 2018-01-27T10:06:32+02:00 /viewtopic.php?t=15806&p=159913#p159913 <![CDATA[Show correct player count for lobbies]]> Statistics: Posted by ThomasHiatt — 27 Jan 2018, 10:06


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