First of all, it kinda creates a system that excludes people from playing sometimes even accidently.
This feels to me like discriminating people for something that is out of their reach. To me it's similar to discriminating a disabled person so I see some huge moral issues here.
In case of lag caused by CPU issues this can already be seen by the CPU rating in the lobby.
Most network issues will hopefully be fixed by the introduction of ICE therefore rendering this system a bit useless.
I also think that it's not worth the hassle of implementing as this would need support of both clients aswell as API support (and will probably be rendered obsolete anyways). How do you wanna detect a "smooth" game? How do you wanna detect who caused that game to lag? How can such a system go wrong. If you wanna let players report you're facing a bit of restructuring of client UIs and a lot of API implementation.Statistics: Posted by Geosearchef — 31 Jul 2018, 18:41
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