DilliDalli wrote:
You have to remember at t1 the sera transport can carry more units than any other faction, couple this with the high rof and dps arty and you have the ultimate dropping weapon.
Also the sera destroyers are at least as good as other destroyers when microed since they don't miss, arguably better depending on how good your micro is. If people are having trouble with navy as sera then they can switch to another faction or just learn to use the units better.
Also the only destroyer which can't beat t2 subs mass for mass is the uef one, and thats because it has no torpedoes.
T1:
I'm not asking for damages or improve transportation talk vs GG, the Ia-istle-Seraphim T1 Mobile Anti-Air Gun, an excellent option would be cheaper and better to defend engineers first minutes of game than Selen, not to mention a lot of people would use is option, but a lot of the Sky Slammer Cybran because Cybrans already has excellent volume (Mantis, Hunters) and are better for diversification would Seraphins.
T1-Ia-istle Seraphim T1 Mobile Anti-Air Gun also direct fire button.
.....
Navy T2:
UEF: Boat-Shield Bulwark, Torpedo Boat Cooper, Direct Fire in the destroyer and cruiser ...
Aeon: Submarine Hunter-Vesper, Shield Generator Asylum, Direct Fire destroyer and cruiser ...
Cybran: Submarine Killer Barracuda (Stealth), Counter-Intelligence Boat CI: 18 Mermaid, Direct Fire destroyer, cruiser and destroyer ability of the land becomes a super ground unit T2.
Seraphim: direct fire destroyer, cruiser fire fixed targets ...
I do not want life to improve or damage the unit, just want to help her in direct combat, if you can not move Cleo AA Gatling Gun (Anti Air, Normal) to direct attack, could add a button to Submersible equal to T2 Destroyer
Uashavoh if you can not fight can at least run better amphibious tanks and have the best surprise attack with skill Submersible ...
Statistics: Posted by Neojacques — 19 Nov 2012, 18:06
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