Forged Alliance Forever Forged Alliance Forever Forums 2013-01-05T16:17:59+02:00 /feed.php?f=42&t=2682 2013-01-05T16:17:59+02:00 2013-01-05T16:17:59+02:00 /viewtopic.php?t=2682&p=26479#p26479 <![CDATA[Re: Mod Suggestion]]> it would be tragic when you are done with your new mod and realize that another mod was (almost) identical...

Statistics: Posted by eXcalibur — 05 Jan 2013, 16:17


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2013-01-05T12:49:21+02:00 2013-01-05T12:49:21+02:00 /viewtopic.php?t=2682&p=26435#p26435 <![CDATA[Re: Mod Suggestion]]> Statistics: Posted by Softly — 05 Jan 2013, 12:49


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2013-01-05T02:43:15+02:00 2013-01-05T02:43:15+02:00 /viewtopic.php?t=2682&p=26381#p26381 <![CDATA[Re: Mod Suggestion]]> http://forums.gaspowered.com/viewtopic.php?f=7&t=46757

all you need to do is make it compatible to the lobby (and it can become a featured mod) and adjust it to your likings...

Statistics: Posted by eXcalibur — 05 Jan 2013, 02:43


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2013-01-04T23:01:50+02:00 2013-01-04T23:01:50+02:00 /viewtopic.php?t=2682&p=26371#p26371 <![CDATA[Re: Mod Suggestion]]>
Ze_PilOt wrote:
Stuff like this are planned for GW,


I look forward to it, didn't know it was planned.

Ze_PilOt wrote:
so you know what do to if you want it...


Would that be something I haven't done already?

ZaphodX wrote:
First 60 seconds only the macro player can move units.


I thought about this and think it would be an awesome feature, although I don't think it should have to be split into a "macro" player and a micro player. I was thinking teams of up to 4 (or why not more :D), and it would randomly decide who gets to start the base etc.

Statistics: Posted by Softly — 04 Jan 2013, 23:01


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2013-01-04T22:58:19+02:00 2013-01-04T22:58:19+02:00 /viewtopic.php?t=2682&p=26370#p26370 <![CDATA[Re: Mod Suggestion]]> Statistics: Posted by Ze_PilOt — 04 Jan 2013, 22:58


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2013-01-04T22:36:49+02:00 2013-01-04T22:36:49+02:00 /viewtopic.php?t=2682&p=26367#p26367 <![CDATA[Re: Mod Suggestion]]>
Would work fine if you could both control all units but I thought some restrictions could probably make it easier to avoid interfering with each other:
  • First 60 seconds only the macro player can move units.
  • Micro player can't upgrade economy buildings.

You could really increase the teamplay and co-operation aspect by adding more restrictions - only micro player can move units, more restrictions on what the micro player can build or upgrade.

Statistics: Posted by ZaphodX — 04 Jan 2013, 22:36


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2013-01-04T20:41:57+02:00 2013-01-04T20:41:57+02:00 /viewtopic.php?t=2682&p=26354#p26354 <![CDATA[Mod Suggestion]]>
I got this idea while playing a 1v1 on Shuriken Island, and I was so confused and had no time to micro anything. The most awesome thing would be if I had other people managing my units for me...

So the idea for the mod is this: Each team gets one ACU to start, and anyone on the team can give orders to any of the teams units. That would make for some really exciting "1v1" games on the really big maps, that aren't so quickly decided by mistakes / loss of focus. It would require some pretty nice teamwork from the team too, deciding how to eco, where to attack, how to win :)

Its already possible to sort of manage this if you put cheating on, but then setting up a 4v4 in this style would be incredibly hard work, so I was wondering if anyone had any idea on how to make this into a mod?

Statistics: Posted by Softly — 04 Jan 2013, 20:41


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