Forged Alliance Forever Forged Alliance Forever Forums 2013-01-30T14:35:19+02:00 /feed.php?f=42&t=2807 2013-01-30T14:35:19+02:00 2013-01-30T14:35:19+02:00 /viewtopic.php?t=2807&p=28905#p28905 <![CDATA[Re: Single player challenges designed to improve player BOs]]>
Well beyond my abilities though so it will remain a hope unless somebody who knows what they're doing reads this and thinks it's a good idea. :)

Statistics: Posted by Eukanuba — 30 Jan 2013, 14:35


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2013-01-21T15:08:40+02:00 2013-01-21T15:08:40+02:00 /viewtopic.php?t=2807&p=27869#p27869 <![CDATA[Re: Single player challenges designed to improve player BOs]]>
1) you got 20k mass and 1000k energy (only). destroy the AIs 10 T2 PDs in less 15 min.
2) you got 50 strikers, the AI got 60(or 70) mantis. Go and defeat them!
3) you got 1 bomber, destroy at least 3 pgens in the AIs base. (opponent got 1 stationary anti air at the front of the base - so u have to fly around and micro a lot to do the job)
in challanges like this, people can learn the correct or more efficient counter and on top they can train micro...

challanges where people only have to build something without to kill something sounds very boring from my point. :D

Statistics: Posted by discoverer2k4 — 21 Jan 2013, 15:08


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2013-01-18T00:54:03+02:00 2013-01-18T00:54:03+02:00 /viewtopic.php?t=2807&p=27552#p27552 <![CDATA[Re: Single player challenges designed to improve player BOs]]>
I am often OK in 1v1, because I only have one person to react to, but give me a large team game and I try and fail to react to everything, and end up making six tanks and a T1 bomber before I get utterly destroyed.

There's a large chain of things you need to do to be in any particular position, and I think this would help people understand those chains, and therefore make it easier for them to switch between them.

Statistics: Posted by Eukanuba — 18 Jan 2013, 00:54


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2013-01-18T00:44:01+02:00 2013-01-18T00:44:01+02:00 /viewtopic.php?t=2807&p=27549#p27549 <![CDATA[Re: Single player challenges designed to improve player BOs]]> Statistics: Posted by Disturbed — 18 Jan 2013, 00:44


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2013-01-17T23:02:49+02:00 2013-01-17T23:02:49+02:00 /viewtopic.php?t=2807&p=27528#p27528 <![CDATA[Re: Single player challenges designed to improve player BOs]]> Statistics: Posted by ZaphodX — 17 Jan 2013, 23:02


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2013-01-17T22:30:31+02:00 2013-01-17T22:30:31+02:00 /viewtopic.php?t=2807&p=27526#p27526 <![CDATA[Single player challenges designed to improve player BOs]]>
If there was a mode in FAF where you had to achieve a certain structure or number of units as fast as possible, it would encourage even the noobiest of noobs to improve their build orders, and it would help the likes of me (want to be good at the game but a bit too stupid) improve as well.

I'd envision such challenges as things like:

* Limited to four mex points, build 50 T1 tanks
* In Seton's back slot, make 5 ASF and 1 strat bomber
* Using only reclaim, make a Monkeylord (Daroza's basically :D )
* Using only four mexes, make a cruiser, a destroyer, a shield boat and a battleship

Although you can of course muck around in Sandbox to your heart's content to figure out the best way to do these, if there was a competitive angle and therefore discussion about them, it would help more players improve more quickly.

Thoughts?

Statistics: Posted by Eukanuba — 17 Jan 2013, 22:30


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