Forged Alliance Forever Forged Alliance Forever Forums 2013-02-16T11:52:29+02:00 /feed.php?f=42&t=2837 2013-02-16T11:52:29+02:00 2013-02-16T11:52:29+02:00 /viewtopic.php?t=2837&p=30707#p30707 <![CDATA[Re: Proposed balance changes (I have facts)]]>
Supreme321 wrote:
engage distance: 50-->75

That will make it easily microable, and be able to drop torps and back away without ever getting into aa range

Statistics: Posted by eXivo — 16 Feb 2013, 11:52


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2013-01-27T12:31:46+02:00 2013-01-27T12:31:46+02:00 /viewtopic.php?t=2837&p=28517#p28517 <![CDATA[Re: Proposed balance changes (I have facts)]]> Statistics: Posted by ColonelSheppard — 27 Jan 2013, 12:31


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2013-01-27T06:59:09+02:00 2013-01-27T06:59:09+02:00 /viewtopic.php?t=2837&p=28510#p28510 <![CDATA[Re: Proposed balance changes (I have facts)]]> :geek: :roll:

P.S. t3 torp bombers are still not an effective counter to cruisers with their costs even if it is a one hit kill they only cost 350 less mass and 37000 energy.

Which comes out to be: (THIS IS MY REASONING FOR THE IMBALANCE [BY THE WAY THE BOLD ARE THE IMPORTANT FACTS])

1 mass = 150 energy

T3 Torp:

55000 energy/150 = 366.67 mass
1650 mass + 366.67 = 2016.67 mass equivalent units

t2 torp:

4800 energy/150= 32
32 mass + 240 mass = 272 mass equivalent units

t3 torp vs. t2 torp:

2016.67/272 = 7.414 t2 torps/t3 torp
7.414 * 750 damage per t2 torp = 5560.66 mass equivalent damage of 2 torp/t3 torp
((5560.66-4000)/5560.66) *100 = 28.066 percent efficiency of t2 torp bombers over t3 torp bombers in damage per cost

t2 cruiser:

18000 energy/150 = 120 mass
120 mass + 2000 mass = 2120 mass equivalent units
2925 health per cruiser/750 damage per t2 torp = 3.9 torps (rounded to four) * 272 mass equivalent units = 1088 mass equivalent units of t2 torp/cruiser
*difference between a cruiser and t3 torp bomber is not very much (meaning less efficiency per unit)
2016.67 vs 2120
*difference between a cruiser and t2 torp bomber is very large (meaning more efficiency per unit)
1088 vs 2120

- pink commander :ugeek:

Statistics: Posted by Supreme321 — 27 Jan 2013, 06:59


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2013-01-27T00:20:19+02:00 2013-01-27T00:20:19+02:00 /viewtopic.php?t=2837&p=28486#p28486 <![CDATA[Re: Proposed balance changes (I have facts)]]> )

Statistics: Posted by Ze_PilOt — 27 Jan 2013, 00:20


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2013-01-27T00:17:27+02:00 2013-01-27T00:17:27+02:00 /viewtopic.php?t=2837&p=28484#p28484 <![CDATA[Re: Proposed balance changes (I have facts)]]>
4 x Torpedo bomb à 2 projectiles à 500 dmg

makes 4 x 2 x 500 = 4000dmg

590481-UES_Sheppard.fafreplay

Statistics: Posted by ColonelSheppard — 27 Jan 2013, 00:17


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2013-01-26T22:06:37+02:00 2013-01-26T22:06:37+02:00 /viewtopic.php?t=2837&p=28453#p28453 <![CDATA[Re: Proposed balance changes (I have facts)]]>
Spawn a battleship, a t3 torp bomber, and attack once, see how many HP the battleship has lost.

Statistics: Posted by Ze_PilOt — 26 Jan 2013, 22:06


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2013-01-26T21:41:16+02:00 2013-01-26T21:41:16+02:00 /viewtopic.php?t=2837&p=28452#p28452 <![CDATA[Re: Proposed balance changes (I have facts)]]> Statistics: Posted by ColonelSheppard — 26 Jan 2013, 21:41


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2013-01-26T21:38:05+02:00 2013-01-26T21:38:05+02:00 /viewtopic.php?t=2837&p=28451#p28451 <![CDATA[Re: Proposed balance changes (I have facts)]]> Statistics: Posted by Supreme321 — 26 Jan 2013, 21:38


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2013-01-26T21:22:55+02:00 2013-01-26T21:22:55+02:00 /viewtopic.php?t=2837&p=28448#p28448 <![CDATA[Re: Proposed balance changes (I have facts)]]> Statistics: Posted by rootbeer23 — 26 Jan 2013, 21:22


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2013-01-26T20:57:31+02:00 2013-01-26T20:57:31+02:00 /viewtopic.php?t=2837&p=28445#p28445 <![CDATA[Re: Proposed balance changes (I have facts)]]> i am pretty sure that a t3 torp kills a cruiser in one path...

Statistics: Posted by ICKEN — 26 Jan 2013, 20:57


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2013-01-26T17:03:29+02:00 2013-01-26T17:03:29+02:00 /viewtopic.php?t=2837&p=28410#p28410 <![CDATA[Re: Proposed balance changes (I have facts)]]> Statistics: Posted by rootbeer23 — 26 Jan 2013, 17:03


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2013-01-26T11:25:14+02:00 2013-01-26T11:25:14+02:00 /viewtopic.php?t=2837&p=28388#p28388 <![CDATA[Re: Proposed balance changes (I have facts)]]> Statistics: Posted by laPPen — 26 Jan 2013, 11:25


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2013-01-26T02:51:47+02:00 2013-01-26T02:51:47+02:00 /viewtopic.php?t=2837&p=28367#p28367 <![CDATA[Re: Proposed balance changes (I have facts)]]>
Batmansrueckkehr wrote:
i just checked it.. there are 8 torps - so 4k dmg. db is wrong here


i count 4 torpedos with 500dmg each.

Statistics: Posted by rootbeer23 — 26 Jan 2013, 02:51


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2013-01-24T11:09:05+02:00 2013-01-24T11:09:05+02:00 /viewtopic.php?t=2837&p=28178#p28178 <![CDATA[Re: Proposed balance changes (I have facts)]]>
DilliDalli wrote:
So the db needs fixing by someone. Whats new.

And before it can be fixed, we need the code for it, and we need to find all the errors.



+1

Several times I was misleaded. For instance, I thought the fobo was completely OP because the DB says it does 93 DPS (!). But it's not exactly true, it "only" deals 78.75 DPS in general, when only the splitting projectiles hit, so it's not as bad as the DB make us think. However, when the parent projectile hit first and then split, hitting a unit with 6 projectiles instead of 5, then the DB is correct.

For the Solace, the DB doesn't take into account the parameter : racksalvo size = 2 which doubles the number of torpedoes.
The Solace is perfectly fine in game, but not in the DB.

Statistics: Posted by pip — 24 Jan 2013, 11:09


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2013-01-22T21:45:26+02:00 2013-01-22T21:45:26+02:00 /viewtopic.php?t=2837&p=28034#p28034 <![CDATA[Re: Proposed balance changes (I have facts)]]>
And before it can be fixed, we need the code for it, and we need to find all the errors.

Statistics: Posted by Softly — 22 Jan 2013, 21:45


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